Super Smash Bros. Ultimate

Ryu (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Ryu's third jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Forward 70 50 0   3.5 top 0.0 11.0 7.0 to 3.5 2.0× 1.0× 0%               Ryu Punch   All All            
1 0 0 5.0% 0   Forward 70 50 0   3.0 top 0.0 7.0 3.0 2.0× 1.0× 0%               Ryu Punch   All All            

TimingEdit

Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.

Hitboxes 8-10
Final Smash cancel window 8-10
Interruptible 36
Animation length 52
Hitboxes                                                                                                         
FS cancel                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
 
Interruptible