Hitbox visualization showing Pikachu's up smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 50 89 0   3.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 13.0% 0   Standard 50 89 0   4.0 tail3 0.0 0.0 -1.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 13.0% 0   Standard 50 89 0   4.0 tail4 0.0 0.0 3.0 1.0× 1.0× 0%               Slap   All All            
Mid hit
0 0 0 11.0% 0   Standard 30 90 0   3.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 11.0% 0   Standard 30 90 0   4.0 tail3 0.0 0.0 -1.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 11.0% 0   Standard 10 90 0   4.0 tail4 0.0 0.0 3.0 1.0× 1.0× 0%               Slap   All All            
Late hit
0 0 0 7.0% 0   Standard 55 48 0   3.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 7.0% 0   Standard 55 48 0   4.0 tail3 0.0 0.0 -1.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 7.0% 0   Standard 55 48 0   4.0 tail4 0.0 0.0 3.0 1.0× 1.0× 0%               Slap   All All            

TimingEdit

Charges between 2-3
Clean hit 10-12
Mid hit 13-14
Late hit 15-17
Interruptible 45
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible