OverviewEdit
Update HistoryEdit
- The move has negative shield damage instead of additional (1 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)), dealing roughly 0.6× of its damage to shields.
HitboxesEdit
GroundedEdit
AerialEdit
TimingEdit
GroundedEdit
Clean hit | 19-52 |
---|---|
Mid hit | 53-85 |
Late hit | 86-114 |
Interruptible | 52 |
Animation length | 62 |
AerialEdit
When touching a surface and changing into the grounded version, the projectile's hitbox duration always starts from the beginning, regardless of how long the aerial version was active for. This allows the projectile's effective duration to be considerably lengthened, with a possible maximum of 193 frames.
Hitbox | 19-116 |
---|---|
Interruptible | 52 |
Animation length | 62 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
ParametersEdit
MoveEdit
Jolt offsets | [6.5, 1] |
---|
Aerial joltEdit
Lifetime | 98 frames |
---|---|
Travel speed | 2 |
Travel angle | -58° |
Grounded joltEdit
Lifetime | 96 frames |
---|---|
Movement speed multiplier | 0.9 |