Hitbox visualization showing Pikachu's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 2.0% 0   Standard 65 30 0   4.0 top 0.0 5.0 -8.0 1.0× 0.5× 0%               Electric   All All            
1 0 0 2.0% 0   Standard 65 30 0   4.0 top 0.0 5.0 8.0 1.0× 0.5× 0%               Electric   All All            
2 0 0 2.0% 0   Standard 30 30 0   2.8 top 0.0 4.0 0.0 1.0× 0.5× 0%               Electric   All All            
Hit 6
0 0 0 3.0% 0   Forward 51 192 0   10.0 top 0.0 6.4 0.0 1.0× 1.0× 30%               Electric   All All            

TimingEdit

Charges between 2-3
Hits 1-5 8-9, 11-12, 14-15, 17-18, 20-21
Hit 6 23
Interruptible 66
Animation length 73
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • The last hit has a 30% trip chance, but due to its angle and knockback, it can only occur on steep enough slopes (such as in Corneria) and with knockback-reducing effects on the target (such as being giant).