Hitbox visualization showing Mii Gunner's up aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 1 1.8% 0   Standard 0 100 45   4.5 top 0.0 15.0 -3.0 to 3.0 1.0× 0.8× 0%               Kick   All All            
Multihits
0 0 3 1.8% 0   Standard 0 100 25   2.6 top 0.0 50.0 to 15.0 0.0 1.0× 0.8× 0%               Kick   All All            
1 0 3 1.8% 0   Standard 0 100 25   2.6 top 0.0 50.0 to 15.0 0.0 1.0× 0.8× 0%               Kick   All All            
2 0 3 1.8% 0   Standard 0 100 25   3.2 top 0.0 13.0 -0.8 to 0.8 1.0× 0.8× 0%               Kick   All All            
Final hit
0 0 0 4.0% 0   Standard 50 175 0   4.0 top 0.0 50.0 to 12.0 0.0 1.0× 0.8× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-10
Hit 1 17
Multihits 18-32 (rehit rate: 3)
Final hit 34
Ending autocancel 58-
Interruptible 60
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lagEdit

Interruptible 14
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible