Super Smash Bros. Ultimate

Mii Gunner (SSBU)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Echo Reflector.
Hitbox visualization showing the hitbox of Mii Gunner's down special 1, Echo Reflector.
Hitbox visualization showing Mii Gunner's down special 1, Echo Reflector.

OverviewEdit

Changes from Fox's ReflectorEdit

  •   Echo Reflector does not have intangibility on startup.
  •   It has more ending lag (FAF from release: 14 → 16).
  •   The hitbox is slightly bigger (7.5u → 8u).
  •   It deals less knockback (66 (base)/32 (scaling) → 60/30).
  •   Reflected projectiles are stronger (damage multiplier: 1.4x → 1.5x), and faster (speed multiplier: 1.4x → 1.9x).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 6.5 0.0 1.0× 1.0× 0%               Shock   All All            
1 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 6.5 0.0 1.0× 1.0× 0%               Shock   All All            
Aerial
0 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 7.5 0.0 1.0× 1.0× 0%               Shock   All All            
1 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 7.5 0.0 1.0× 1.0× 0%               Shock   All All            

TimingEdit

After one full loop, releasing the button at any point causes the move to transition into the ending portion.

Hitbox 3
Loop points 3-4, 23-24
Reflection 4-23
Interruptible (from loop) 39 (16)
Animation length (from loop) 52 (29)
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Reflect
 
Interruptible