Hitbox visualization showing Mario's up smash.
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OverviewEdit

Mario hops slighly and performs a headbutt from back to front. It has quick startup, good power and deceptive vertical range due to his jump. During the period the hitbox is active (4 frames), his head is intangible, making the attack somewhat disjointed. It also has quick interruptibility and moderate ending lag, making it very hard to punish.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 32 94 0   5.0 head 2.5 1.1 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14.0% 0   Standard 32 94 0   4.0 bust 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

The move disables jostling during frames 7-19.

Charges between 6-7
Hitboxes 9-12
Head intangible 9-12
Interruptible 40
Animation length 52
Hitboxes                                                                                                         
Head                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible