Hitbox visualization showing Mario's up aerial.
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OverviewEdit

An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. It also launches opponents vertically, which combined with the move having little base knockback and no sourspots, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills. Additionally, the move can also be a situational KO move near the upper blast line at high percents, capable of killing middleweights at 165% from the second platform of battlefield.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 10 135 0   4.4 legr 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 10 135 0   5.5 kneer 3.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hitboxes 4-7
Ending autocancel 17-
Interruptible 31
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Interruptible 7
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible