Hitbox visualization showing King Dedede's up aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Up aerial's last hit has much more knockback scaling (147 → 167), greatly improving its KO potential, being able to KO under 150% from ground level without DI.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-7
0 0 0 1.0% 0   Standard 0 100 20   6.0 hammer1 17.0 0.0 -3.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 1.0% 0   Standard 0 100 20   6.0 hammer1 17.0 0.0 6.0 1.0× 1.0× 0%               Dedede Hit   All All            
2 0 0 1.0% 0   Standard 0 100 40   4.0 hammer1 9.0 0.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
3 0 0 1.0% 0   Standard 0 100 40   4.0 hammer1 3.0 0.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
Hit 8
0 0 0 5.0% 0   Standard 55 167 0   6.5 hammer1 17.0 0.0 -3.0 2.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 5.0% 0   Standard 55 167 0   6.5 hammer1 17.0 0.0 6.0 2.0× 1.0× 0%               Dedede Hit   All All            
2 0 0 5.0% 0   Standard 55 167 0   5.0 hammer1 9.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All            
3 0 0 5.0% 0   Standard 55 167 0   5.0 hammer1 3.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hits 1-7 10, 12, 14, 16, 18, 20, 22
Hit 8 24-25
Ending autocancel 42-
Interruptible 45
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 14
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible