Super Smash Bros. Ultimate

King Dedede (SSBU)/Side special

Hitbox visualization showing King Dedede's side special, Gordo Throw.
Hitbox visualization showing a Gordo.
Hitbox visualization showing a Gordo stuck in a wall.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Gordos' hitboxes on their spikes (4.8u→3.8u) and body (4.5u→4u) have been reduced.

  3.0.0

  •   Gordo Throw deals less shield damage.
  •   Aerial Gordo Throw's animation has been adjusted.

  4.0.0

  •   Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.

  11.0.0

  •   It has reduced endlag (FAF 61 → 59).
  •   It has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.
  •   It has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened (frame 29 → 25).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hammer
0 0 0 10.0% 0   Forward 30 100 0   7.5 top 0.0 8.0 14.0 to 8.0 1.0× 1.0× 0%               Dedede Hit   All All            
Gordo (Clean)
0 0 0 14.0% -7.0   Forward 70 66 0   0.9 hip 3.8 to -3.8 3.8 to -3.8 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 14.0% -7.0   Forward 70 66 0   0.9 hip 3.8 to -3.8 -3.8 to 3.8 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 14.0% -7.0   Forward 70 66 0   4.0 hip 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Gordo (late)
0 0 0 12.5% -6.2   Forward 70 66 0   0.9 hip 3.8 to -3.8 3.8 to -3.8 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 12.5% -6.2   Forward 70 66 0   0.9 hip 3.8 to -3.8 -3.8 to 3.8 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 12.5% -6.2   Forward 70 66 0   4.0 hip 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Gordo (later)
0 0 0 11.0% -5.5   Forward 70 66 0   0.9 hip 3.8 to -3.8 3.8 to -3.8 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 11.0% -5.5   Forward 70 66 0   0.9 hip 3.8 to -3.8 -3.8 to 3.8 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 11.0% -5.5   Forward 70 66 0   4.0 hip 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Gordo (latest)
0 0 0 9.5% -4.7   Forward 70 66 0   0.9 hip 3.8 to -3.8 3.8 to -3.8 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 9.5% -4.7   Forward 70 66 0   0.9 hip 3.8 to -3.8 -3.8 to 3.8 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 9.5% -4.7   Forward 70 66 0   4.0 hip 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Stuck in wall
0 0 0 10.0% -5.0   Standard 50 50 0   0.9 hip 5.3 to -5.3 5.3 to -5.3 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% -5.0   Standard 50 50 0   0.9 hip 5.3 to -5.3 -5.3 to 5.3 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 10.0% -5.0   Standard 50 50 0   4.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

GroundedEdit

Gordo (clean, late, later, latest) 29-43, 44-73, 74-118, 119-158
Hammer hitbox 29-30
Interruptible 59
Animation length 79
                                                                                                                                                                                                                                                                                                                           
                                                                                                                                                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible