OverviewEdit
HitboxesEdit
TimingEdit
Canceling into a Final Smash is only possible upon hitting an opponent. Unlike with Ken's other attacks, this can be done even while in hitlag, canceling it in the process.
Charges between | 6-7 |
---|---|
Arm intangible | 9-12 |
Clean hit | 9 |
Late hit | 10, 11-12 |
Final Smash cancel window | 9-12 |
Interruptible | 45 |
Animation length | 53 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arm | |||||||||||||||||||||||||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Continuable |
Interruptible |
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