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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Aerial Vine Whip's sweetspot has less base knockback (80 → 70), hindering its KO potential, especially as a follow-up from down throw.
  •   Fixed a rare glitch in which Vine Whip would not grab ledges properly.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 11.0% 0   Forward 50 80 0   4.5 viner2 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Forward 50 80 0   4.2 viner3 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 11.0% 0   Forward 50 80 0   3.8 viner4 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 11.0% 0   Forward 50 80 0   3.5 viner5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
4 0 0 13.0% 0   Forward 70 80 0   4.5 viner5 8.8 0.0 0.0 0.5× 1.0× 0%               Electric   All All            
Aerial
0 0 0 11.0% 0   Forward 40 80 0   5.0 viner2 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Forward 40 80 0   4.5 viner3 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 11.0% 0   Forward 40 80 0   4.0 viner4 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 11.0% 0   Forward 40 80 0   3.5 viner5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
4 0 0 13.0% 0   Forward 70 80 0   5.5 viner5 8.8 0.0 0.0 0.5× 1.0× 0%               Electric   All All            

TimingEdit

Hitboxes 15-17
Interruptible 48
Animation length (grounded, aerial) 73, 67
Grounded                                                                                                                                                   
Aerial                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible