Ivysaur neutral special hitbox visualizations. | ||||
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Grounded | Aerial | |||
OverviewEdit
Update HistoryEdit
- Bullet Seed's hits connect more reliably.
HitboxesEdit
TimingEdit
Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives.
Minimum durationEdit
Launching hit | 7-8 |
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Looping shot | 13, 19, 25, 31 |
Final shot | 37 |
Interruptible (ground, air) | 80, 67 |
Animation length | 94 |
In generalEdit
Launching hit | 7-8 |
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First loop frame | 13 |
Looping shot | 13, 19, 25, 31, [37, 43, 49, 55, 61, 67] |
Last loop frame | 17 |
Final shot | 11 + [loops * 6] |
Interruptible (ground) | 12 + [loops * 6] + 45 |
Interruptible (air) | 12 + [loops * 6] + 32 |
Animation length | 12 + [loops * 6] + 59 |
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Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Looping shot | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final shot |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
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