Hitbox visualization showing Inkling's down smash.
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OverviewEdit

HitboxesEdit

With inkEdit

The first hit applies 150 units of ink to opponents with the clean hit, and 120 units with the late hit, while the second hit applies 130 and 100 units of ink with its respective clean and late hits.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 12.5% 0   Standard 40 82 0   3.8 top 0.0 3.5 12.0 to 18.0 0.7× 1.0× 0%               Water   All All            
Hit 1 (late)
0 0 0 7.0% 0   Standard 40 85 0   4.5 top 0.0 4.0 12.0 to 22.0 0.5× 1.0× 0%               Water   All All            
Hit 2 (clean)
0 0 0 11.0% 0   Standard 40 82 0   3.8 top 0.0 3.5 -12.0 to -16.0 0.7× 1.0× 0%               Water   All All            
Hit 2 (late)
0 0 0 6.0% 0   Standard 40 85 0   4.5 top 0.0 4.0 -12.0 to -20.0 0.5× 1.0× 0%               Water   All All            

Without inkEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 10.0% 0   Standard 35 75 0   3.8 top 0.0 3.5 12.0 to 18.0 0.7× 1.0× 0%               Water   All All            
Hit 1 (late)
0 0 0 5.0% 0   Standard 35 75 0   4.5 top 0.0 4.0 12.0 to 22.0 0.5× 1.0× 0%               Water   All All            
Hit 2 (clean)
0 0 0 9.0% 0   Standard 35 75 0   3.8 top 0.0 3.5 -12.0 to -16.0 0.7× 1.0× 0%               Water   All All            
Hit 2 (late)
0 0 0 4.0% 0   Standard 35 75 0   4.5 top 0.0 4.0 -12.0 to -20.0 0.5× 1.0× 0%               Water   All All            

TimingEdit

On frame 3, the move uses up 20 units from Inkling's Ink Tank.

Charges between 2-3
Hit 1 (clean, late) 11-12, 13-15
Hit 2 20-21, 22-24
Interruptible 50
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible