OverviewEdit
Update HistoryEdit
- Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.
Hitbox and Throw DataEdit
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early grab | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 | 6.5 | ||||||||||||||||||
1 | 6.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
Late grab | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 to 18.0 | 6.5 to 3.0 |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 50 | 108 | 0 | 0.0× | Fire | |||||||||||||||
Break | 0 | 8.0% | Forward | 100 | 10 | 0 | 0.0× | Kick |
TimingEdit
RisingEdit
The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also fast fall as early as frame 46.
Early grab | 14 |
---|---|
Late grab | 15-28 |
Hitboxes | 34-36 |
Animation length | 64 |
GrabEdit
Hits 1-4 | 4, 8, 12, 16 |
---|---|
Throw release | 17 |
Interruptible | 41 |
Animation length | 63 |
LandingEdit
Interruptible | 31 |
---|---|
Animation length | 35 |
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
ParametersEdit
Horizontal speed multiplier on startup | 0 |
---|---|
Air speed multiplier during move | 0.5 |
Gravity | 0.33 |
Speed upon grabbing opponent | 0.1 |
Stick sensitivity to reverse | 0.25 |
Helplessness air speed multiplier | 0.72 |
Helplessness landing lag | 30 frames |