Super Smash Bros. Brawl

Ganondorf (SSBB)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Warlock Punch.
Ganondorf neutral special hitbox visualizations.
Grounded Aerial
GanondorfWarlockPunchGSSBB.gif GanondorfWarlockPunchASSBB.gif
Grounded reversed Aerial reversed
GanondorfWarlockPunchGRSSBB.gif GanondorfWarlockPunchARSSBB.gif

OverviewEdit

Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice.

HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 32% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 32% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 32% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 35% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 35% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 35% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 36% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 36% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 36% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 38% 0   40 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 38% 0   40 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 38% 0   40 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

NormalEdit

Hitboxes 70-71
Interruptible 118
Animation length 119
                                                                                                                                                                                                                                             

ReversedEdit

Reversal 10-11
Hitboxes 80-81
Interruptible 128
Animation length 129
                                                                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
State change
 
Interruptible