OverviewEdit
HitboxesEdit
TimingEdit
After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion.
Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a roll, spot dodge, or jump during this period.
Intangibility | 2-3 |
---|---|
Hitbox | 3 |
Loop points | 3-4, 23-24 |
Reflection | 4-23 |
Interruptible (from loop) | 37 (14) |
Animation length (from loop) | 45 (22) |
Lag time |
Hitbox |
Vulnerable |
Loop point |
Reflect |
Intangible |
Interruptible |
ParametersEdit
MoveEdit
Horizontal speed multiplier on startup | 0.5 |
---|---|
Period before applying gravity | 4 frames |
Gravity | 0.027 |
Minimum reflection period | 20 frames |
ReflectorEdit
Size | 8.5u |
---|---|
Damage threshold | 50% |
Damage multiplier | 1.4 |
Speed multiplier | 1.4 |
Lifetime multiplier | 1 |
TriviaEdit
- The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode.
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