Dr. Mario back throw hurtbox visualization | ||||
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OverviewEdit
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.
Dr. Mario Back Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 152.04% | 159° |
At the ledge (max rage) | 125.12% | 159° |
Center | 215.06% | 191° |
Center (max rage) | 182.4% | 191° |
Throw and Hitbox DataEdit
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 70 | 68 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-30 |
---|---|
Turnaround | 20 |
Throw Release | 30 |
Interruptible | 60 |
Animation length | 74 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |