Hitbox visualization showing Donkey Kong's up smash.


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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 19.0% 4   Standard 40 84 0   8.8 top 0.0 28.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 19.0% 4   Standard 40 84 0   7.0 top 0.0 18.0 5.0 to -5.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 6-7
Hitbox 14-15
Head and lower arms intangibility 12-15
Interruptible 50
Animation length 59
Hitboxes                                                                                                                       
Head and lower arms                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible