Super Smash Bros. Ultimate

Donkey Kong (SSBU)/Neutral aerial

Hitbox visualization showing Donkey Kong's neutral aerial.


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OverviewEdit

Update HistoryEdit

  6.0.0

  •   Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
  •   It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 12.0% 0   Standard 20 100 0   5.0 armr 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Standard 20 100 0   5.0 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 12.0% 0   Standard 20 100 0   5.7 hip 1.6 3.1 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 12.0% 0   Standard 20 100 0   5.0 top 0.0 8.0 15.0 1.0× 1.0× 0%               Punch   All All            
Clean hit (late)
0 0 0 12.0% 0   Standard 20 100 0   5.0 armr 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Standard 20 100 0   5.0 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 12.0% 0   Standard 20 100 0   5.7 hip 1.6 3.1 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 9.0% 0   Standard 10 100 0   5.0 armr 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Standard 10 100 0   5.0 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Standard 10 100 0   5.7 hip 1.6 3.1 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-9
Clean hit (early, late) 10, 11-13
Late hit 14-26
Ending autocancel 27-
Interruptible 39
Animation length 43
                                                                                     
                                                                                     

Landing lagEdit

Interruptible 11
Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible