OverviewEdit
Update HistoryEdit
- Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.
- However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
Grabbox DataEdit
Standing GrabEdit
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 4.0 | throw | 0.0 | 0.0 | 0.0 | ||||||||||||||||||
1 | 3.0 | top | 0.0 | 7.5 | 13.0 to 5.0 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 4.0 | throw | 0.0 | 0.0 | 0.0 |
Dash GrabEdit
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 4.0 | throw | 0.0 | 0.0 | 0.0 | ||||||||||||||||||
1 | 3.0 | top | 0.0 | 7.5 | 13.0 to 5.0 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 4.0 | throw | 0.0 | 0.0 | 0.0 |
Pivot GrabEdit
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | 0.0 | ||||||||||||||||||
1 | 3.0 | top | 0.0 | 7.5 | -18.0 to -5.0 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | 0.0 |
TimingEdit
The arm cannon grabbox is only active for the first 3 frames.
Standing grabEdit
Grab | 15-17, 18-22 |
---|---|
Interruptible | 60 |
Animation length | 70 |
Dash grabEdit
Grab | 17-19, 20-24 |
---|---|
Interruptible | 68 |
Animation length | 75 |
Pivot grabEdit
Grab | 18-20, 21-25 |
---|---|
Interruptible | 63 |
Animation length | 81 |
Lag time |
Grab |
Interruptible |