Super Smash Bros. Ultimate

Daisy (SSBU)/Forward aerial

Hitbox visualization showing Daisy's forward aerial.

OverviewEdit

Also known as Crown Knuckle (クラウンナックル), Daisy grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from the crown.

Forward aerial has the slowest startup out of all her aerial attacks. However, it is her strongest aerial if Daisy hits the opponent with the sweetspot hitbox. Her arm possesses a sourspot that deals 1% less damage, and KOs much later. Forward aerial has the second least landing lag, overshadowed by her neutral and up aerial.

Daisy can edgeguard opponents by performing a forward aerial. Due to Daisy extending her arm, ground-floated forward aerial or short hop forward aerial is safe on shield when Daisy drifts away. Daisy can whiff punish opponents with forward aerial. However, the opponent can avoid the attack by shielding, rolling away or counterattacking.

Daisy can finish her combos with a forward aerial to mix up her combo finishers with dash attack or grab. Daisy can kill confirm an opponent from a forward aerial from a down tilt or the 2 frame punishing down tilt. Forward aerial can kill confirm from down aerial. Forward aerial can kill confirm from a thrown turnip. However, if the opponent can reflect the turnip, there are possibilities that the turnip hits Daisy, Daisy clanks the turnip or Daisy recatches the turnip and hits the opponent.

Update HistoryEdit

  3.1.0

  •   Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Forward 50 71 0   3.4 shoulderl -0.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 15.0% 0   Forward 50 74 0   4.4 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-9
Hitboxes 16-20
Ending autocancel 41-
Interruptible 58
Animation length 75
                                                                                                                                                     
                                                                                                                                                     

Landing lagEdit

Interruptible 14
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible