Corrin up throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
![]() |
OverviewEdit
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 30 | 198 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
Invincibility | 1-13 |
---|---|
Dragon form | 5-42 |
Hitbox | 12 |
Throw release | 13 |
Interruptible | 52 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |