Super Smash Bros. 4

Captain Falcon (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Dive.
Hitbox visualization showing Captain Falcon's grounded Falcon Dive.
Hitbox visualization showing Captain Falcon's aerial Falcon Dive.

OverviewEdit

Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "YES!", and can use the move again instead of becoming helpless. Deals 5% on the first hit and 12% when thrown.

Hitboxes, Grabboxes and ThrowEdit

Early GrabboxesEdit

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0    
0 5.5 0 0.0 8.8 13.7    

Late GrabboxesEdit

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0    
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 6%   Forwards 70 50 0 0 None       None

LatchEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   0 0 0 9.6 2 0.0 0.0 0.0 1.0x 1.0x 0%               None  
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 8%   Forwards 100 10 0 0 None       None

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 12%   Forwards 40 82 0 0 None       None
1 8%   Forwards 100 10 0 0 None       None

TimingEdit

RisingEdit

Early grabboxes 14
Late grabbox 15-30
Animation length (aerial) 63
Animation length (grounded) 64
Grounded                                                                                                                                 
Aerial                                                                                                                               

ThrowEdit

Hitbox 3-4
Throw release 17
Interruptible 77
Animation length 91
                                                                                                                                                                                   

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point
 
Interruptible