Super Smash Bros. 4

Captain Falcon (SSB4)/Up aerial

Hitbox visualization showing Captain Falcon's up aerial.

OverviewEdit

A flip kick. Has fast startup with a decently long duration, good all-around range (though not directly below him), low ending lag, minimal landing lag, low base knockback and autocancels in a short hop. All these attributes make it an excellent combo move. Depending on percent and positioning, it combos into itself and any other aerial. At mid to high percents, an up aerial on a grounded opponent can combo into a down aerial meteor smash, which is deadly at the ledge, or alternatively Knee Smash, usually guaranteeing a KO. It is also a decent KOing option on its own, KOing below 150% near the upper blast line, and the late hit is a weak semi-spike that is effective against opponents with poor horizontal recoveries. Captain Falcon can also land with an up aerial after hitting an opponent with Falcon Dive, as he sustains less landing lag than the RCO lag he would sustain otherwise.

Update HistoryEdit

  1.0.8

  •   Up aerial deals less damage (13%/12% (clean)/12%/10% (late) → (11%/10%)/(10%/9%)), hindering its KO potential despite its increased base knockback (10 (clean)/8 (late) → 16/10).
    •   However, this also improves up aerial's combo potential at higher percents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0   16 100 0 4.5 4 3.2 2.1 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   16 100 0 5.0 5 6.2 0.9 0.4 1.0x 1.0x 0%               Kick  
Late hit
0 0 10% 0   10 80 0 4.5 4 3.2 2.1 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   10 80 0 5.0 5 6.2 0.9 0.4 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Clean hit 6-10
Late hit 11-12
Ending autocancel 24-
Animation length 33
                                                                 
                                                                 

Landing lagEdit

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible