Super Smash Bros. Melee

Bowser (SSBM)/Neutral attack/Hit 2

Hitbox visualization showing Bowser's second jab.

OverviewEdit

Bowser performs a claw swipe. It deals a good bit of hitstun, allowing for potential frame traps, but little else. Due to this coupled with the knockback, however, it has a niche for resetting neutral. The hitbox goes a bit beyond Bowser's model, giving it a minor disjoint; coupled with the large active frames this can be useful for Bowser. Its FAF is also decently low, being one of the safest moves Bowser has on whiff. It also has some KO potential if the opponent DIs poorly, KOing Mario at 183% at the edge of Battlefield. However, the KO percentages go above 200% with good DI, making this less useful given the rest of Bowser's kit KOs relatively well.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 6% 0   30 110 0 4.2966 65 0.0 0.0 0.0             Slash
1 0 6% 0   30 110 0 3.906 61 0.0 0.0 0.0             Slash
2 0 6% 0   30 110 0 1.953 61 0.0 0.0 0.0             Slash

TimingEdit

Hitboxes 8-10
Interruptible 26
Animation length 30
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible