Hitbox visualization showing Bowser's down smash.

OverviewEdit

Bowser spins around in his shell while doing great damage with multiple hits from his spikes. The move boasts subpar range, can be DI'd or SDI'd out of, and has noticeable ending lag, but is still powerful and reasonably disjointed nonetheless, and can combo into itself on fast-falling characters. It's extremely powerful, being the sixth most powerful down smash in the game and a reasonable KO option against floaties, as well as Bowser's fastest smash attack. The limbs are granted over half a second of intangibility starting when the hitboxes come out.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-6
0 0 2% 0   40 50 0 5.4684 0 0.0 3.906 -15.624             Slash
1 0 2% 0   40 50 0 5.4684 0 0.0 3.906 15.624             Slash
2 0 2% 0   40 50 0 5.4684 0 0.0 16.7958 -10.9368             Slash
3 0 2% 0   40 50 0 5.4684 0 0.0 16.7958 10.9368             Slash
Hit 7
0 0 10% 0   40 140 0 12.4992 0 0.0 11.718 0.0             Burn

TimingEdit

Charges between 8-9
Limbs intangible 14-48
Hits 1-6 14-15, 17-18, 20-21, 23-24, 26-27, 29-30
Hit 7 32
Interruptible 68
Animation length 69
Hitboxes                                                                                                                                           
Limbs                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible