Super Smash Bros. 4

Samus (SSB4)/Forward aerial

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 3 4.0 22 2.0 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 3% 0   0 100 3 6.0 22 9.0 -0.6 0.0 0.8x 1.0x 0%               Burn  
Hit 2-4 (loop)
0 0 1.6% 0   0 100 25 4.0 22 2.0 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 1.6% 0   0 100 30 6.0 22 9.0 -0.6 0.0 0.8x 1.0x 0%               Burn  
Hit 5
0 0 5% 0   40 140 0 5.5 22 2.0 0.0 0.0 1.0x 2.2x 0%               Burn  
1 0 5% 0   40 140 0 7.2 22 9.0 -0.6 0.0 1.0x 2.2x 0%               Burn  

Timing

Attack

Hit 1 6-7
Hits 2-4 12-13, 18-19, 24-25
Hit 5 30-31
Autocancel 47-60
FAF 60
                                                                                                                       
                                                                                                                       

Landing lag

Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel