Super Smash Bros.
Super Smash Bros. Melee
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Super Smash Bros. 4

Wind

Revision as of 04:46, June 9, 2017 by Alex the weeb (talk | contribs) (these are not windboxes. you can tell because their effect stops as soon as they disappear, but windboxes affect the opponent like knockback but without hitstun, not wearing off until a period of time depending on their strength.)
For other instances of the term, see Wind (disambiguation).

Wind is an aesthetic and physical element that appears in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items, and is present as both part of stages, such as Whispy Woods, and as part of attacks, such as Kirby's Inhale. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.

Pushing attacks

Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstoolled. Pushing attacks are ineffective against shielding opponents.

Sources of pushing include:

Characters

Character Move(s) Games
Bowser Turbulent Bomb (vortex)  
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump
Ike Tempest
Jigglypuff Puff Up   
Link Gale Boomerang, just before returning
Little Mac KO Uppercut  
Dash Counter
Jolt Haymaker
Lucas PK Thunder (tail)   
Lucina Storm Thrust  
Luigi Mach Cyclone (excluding final hit)
Clothesline Cyclone
Mario Gust Cape
F.L.U.D.D.
Marth Storm Thrust
Mega Man Up aerial
Skull Barrier
Mii Gunner Laser Blaze
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt (windbox does 1% damage)
Up aerial   
Fire (on launch)
Ness PSI Magnet
Pac-Man Fire Hydrant (water)  
Palutena Forward smash
Down smash
Heavenly Light
Pit Wings of Icarus (start)  
Angel Ring (end)
Breezy Flight  
Rosalina Luma Shot (appears on the wand when Luma is called back)
Sheik Vanish    
Squirtle Water Gun  
Toon Link Down aerial (upon piercing the ground)   

By stages

Note that none of these examples are "windboxes", as they are not knockback dealing, and simply push the opponent, with the same strength regardless of weight or damage ratio.

Stage Hazard Games
Dream Land Whispy Woods     
Green Greens Whispy Woods   
PAC-LAND Fire Hydrants (water)  
Paper Mario Fan Thing in Hither Thither Hill  
PictoChat Gusty Gus  
PictoChat 2 Gusty Gus 2  
Pokémon Stadium 2 Flying transformation   
The Subspace Emissary Battleship Halberd Exterior: The exterior of the Halberd  
The Wilds (Part II): Certain areas
Summit When the mountain is sliding  

By items

Item Attack Games
Back Shield Back of the shield  
Deku Nut Blasts can push opponents   
Gust Bellows Gust from bellowing and being dropped  
Poké Ball (Pokémon) Kyogre: Hydro Pump   
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing   

By enemies and bosses

Enemy/Boss Attack Games
Borboras Blowing wind  
Master Hand Icy wind  
Rayquaza Horizontal flying  
Ridley Wing flapping  

Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash. Pulling attacks are ineffective against shielding.

Sources of pulling include:

Characters

Character Move(s) Games
Donkey Kong Konga Beat's weaker shockwaves   
Kong Cyclone  
Ganondorf Up tilt   
King Dedede Inhale  
Waddle Dee Army  
Dedede Burst (startup)  
Kirby Inhale     
Cook Kirby  
Link Gale Boomerang (upon return)   
Lucario Aura Storm  
Snaring Aura Sphere  
Luigi Poltergust 5000
Mega Man Up smash
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B. Gyro (when grounded)   
Robin Goetia  
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser   
Sheik Burst Grenade (windboxes do damage)  
Wario-Man Up smash  
Wii Fit Trainer Hoop Hurricane  
Zelda Nayru's Passion
Zero Suit Samus Power Suit Samus  

By items

Item Attack Games
Poké Ball (Pokémon) Darkrai: Dark Void  
Deoxys: Hyper Beam   
Latios and Latias: Vacuums created from intersections between the two   
Unira Directly around the Unira   

By enemies and bosses

Enemy/Boss Attack Games
Duon Spinning attack  
Master Hand Finger drill     

Items affected by both pushing and pulling

[citation needed]