This article is about Wario's appearance in Super Smash Bros. 4. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. 4
Wario
WarioSymbol.svg
Universe Wario
Other playable appearance in Brawl


Availability Unlockable
Final Smash Wario-Man
Tier E (34)
Wario (SSB4)

Wario (ワリオ, Wario) returns as a playable character in Super Smash Bros. 4. He was officially confirmed on October 3rd, 2014 alongside Ness and Falco, coinciding with the North American and European release of Super Smash Bros. for Nintendo 3DS. This time around, he is unlockable, as opposed to being available from the start in Brawl.

He retains his biker outfit from the WarioWare series, as well as his overalls from the Mario games. He is voiced by Charles Martinet, who voices the character in all but a few of his appearances, as well as Mario, Luigi, and Waluigi, using the same voice clips from Brawl.

In the current tier list, Wario is ranked at 34th position out of 58 characters, a large drop from his 10th out of 38 in Brawl. Like in Brawl, Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement this. However, while some of his finishers were made more powerful, they are more laggy on either start up or end/landing lag, and he still remains susceptible to projectile camping due to his lack of a true projectile. Also, like in Brawl, Wario is still vulnerable to aerial attacks and his own aerials can be countered easily due to their poor range. Overall, Wario is still a viable choice in competitive play, but requires more precision and patience to get similar results.

How to unlock

Super Smash Bros. for Nintendo 3DS

Wario must then be defeated on WarioWare, Inc.. Defeating him will unlock both him and the stage.

Super Smash Bros. for Wii U

  • Play 20 VS Matches.
  • Clear 100-Man Smash

Wario must then be defeated on Gamer.

Attributes

Wario is a short, heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario boasts the fifth-best air speed in the game, in addition to well-above-average air acceleration, which grants him some of the best aerial mobility of any character; however, his dash and walk leave a lot to be desired. Using his high mobility and versatile aerial attacks, Wario is able to dip in and out of the fray to bait attacks and punish. In spite of its poor speed, Wario has a formidable ground game as well, with many of his attacks dealing heavy damage and high knockback while not being particularly slow, outside of his smash attacks.

His special moves are very unorthodox, and demand practice to use at their highest potential. Chomp is one of the best command grabs in the game, having deceptively long range and almost no startup or ending lag. It can effectively cover certain edge recoveries, negate certain attacks such as Spinning Kong, and absorb many projectiles, often with the benefit of healing him and slightly increasing the charge of his Wario Waft. Wario Bike gives Wario a solid approach option that covers for his low ground speed, and continues to move forward and hit enemies after he dismounts it. It also respawns very quickly when destroyed or lost, giving him a large and fairly reliable pseudo-projectile which can apply pressure when used effectively. Ending a wheelie with the Wario Bike will cause great knockback to an enemy it hits, as well as dealing a considerable amount of shield damage. When in the bike, pressing the special or jump buttons will have Wario jump off. As a result, this move can provide Wario with a literal third jump if his double jump had already been used, and this can be further extended with a corkscrew, making Wario's recovery exceedingly above average.

Despite his array of unusual attacks, Wario has overall lackluster reach and lacks a true projectile, thus he must first close the distance between him and his opponent in order to land an attack. Because of this, Wario struggles most against characters who make frequent use of long-ranged attacks, such as Shulk, Cloud, and Link. This, combined with his relative lack of reliable KO moves, especially compared with other heavyweights, means that Wario must play unpredictably, relying on deception and mindgames to earn a KO on an unsuspecting opponent.

With custom moves turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. The Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. The Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to button mashing to shake the flower off. The Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. The Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before.

Overall, Wario is an incredibly capable character with a bevy of unusual, yet useful attacks. However, Wario must stay unpredictable in order to be used effectively, lest his opponent end up seeing through his strategy.

While Wario does not have a significant amount of competitive representation, his few tournament results have been impressive, with players such as TheReflexWonder and Abadango utilizing advanced play tactics and Wario's unconventional combo potential to reasonable effect.

Changes from Brawl

Wario received some buffs that address some of his former flaws in Brawl, but has also received several nerfs that differentiate him significantly from his Brawl incarnation, nerfing him overall. While he has technically received more buffs than nerfs, the few drastic downgrades he received ultimately caused him to further rely on a deceptive play style in order to secure KOs. He has been given multiple improvements to his recovery, being able to use his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward smash and the Wario Waft. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.

Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his previously effective options. One of the more noticeable nerfs was the reduction of his air speed and acceleration, although they are still the 3rd best in the game. He also is significantly harmed by the removal of DACUS as it removes his effective Gatling Combo. Although some of his moves have less endlag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and super armor. Wario's aerials have been re-tooled, many of them delivering increased knockback, with the exception of his neutral and previously reliable up aerial. However, due to the vertical knockback trajectory of Wario's neutral aerial and the reduced knockback of his up aerial, Wario is now able to utilize both to capitalize on a fair amount of combo potential.

Being a heavy character, Wario does gain some benefit from the rage mechanic present in Smash 4, being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes Corkscrew a much more advantageous recovery option.

Wario's notorious grab release that plagued him in Brawl was also fixed in patch 1.0.4.

Aesthetics

  •   Wario's appearance is largely the same as it was in Brawl, although his overall color scheme is now brighter due to the aesthetic used in SSB4, which also makes his color scheme more akin to how he appears in the WarioWare series. His overalls have been detailed with denim textures as opposed to the flat textures used in Brawl, thus making his overalls more akin to Mario's and Luigi's. Additionally, his chin has become more pronounced and his arms are also more muscular.
  •   Wario's chest faces the foreground regardless of whether he's facing left or right.
  •   Wario's animations are somewhat more fluid than in Brawl. This is especially noticeable in his new idle and dashing animations.
  •   Wario now blinks, as opposed to in Brawl, where his eyes always remained open unless he was asleep or injured.
  •   Wario is now more expressive overall.
  •   Wario will occasionally grunt when performing his first jump.
  •   Taunting on the bike now plays the laugh from Wario's up taunt.

Attributes

  •   The animation of both Wario's initial and secondary jumps now differ from Brawl. For example, holding back upon Wario's initial jump now results in him doing a back flip.
  •   Wario walks slightly slower (0.85 → 0.847).
  •   Wario dashes faster (1.35 → 1.5).
  •   Wario's air speed and acceleration has been slightly reduced (1.222 → 1.21), though it is still among the best in the game.
  •   Wario's falling speed has been increased (1.4 → 1.61).

Ground attacks

  •   Wario can no longer use the Gatling Combo, which noticeably hinders his offensive game since he was one of the most proficient users of it in Brawl.
  •   Neutral attack deals 3% less damage (12% → 9%).
  •   The first hit of Wario's neutral attack deals consistent damage (6% (fist)/5% (body) → 4%).
  •   Forward tilt is sped up.
  •   Down tilt has much less ending lag and deals less knockback, which can help it lead into finishers such as Wario Waft and forward smash.
  •   Down tilt deals 4% less damage (8% → 4%).
  •   Dash attack deals more knockback (60 base/75 growth → 80 base/70 growth (clean), 40 base/40 growth → 100 base/50 growth (late)).
  •   Wario has a new forward smash: a fist-inflating backhand punch while leaning forward and standing on one leg. Compared to the shoulder tackle from Brawl, it has much more range and knockback (30 base/77 growth → 20 base/99 growth).
  •   New forward smash is slower and lacks both the launch resistance and transcendent priority of his previous forward smash.
  •   Wario has a new up smash: a head-inflating swinging headbutt while standing on one leg and leaning forward. It hits once similar to Mario and Luigi's up smash headbutt (and the animation is much more similar to the Smash 64 version), which makes it stronger and more reliable overall. It also has invincibility frames lasting between frames 8 to 15.
  •   Down smash has less ending lag and deals more knockback, making it a much more reliable KO move.

Aerial attacks

  •   Neutral and up aerials have slightly more landing lag.
  •   Neutral aerial has a longer-lasting hitbox and has the potential to launch opponents vertically, setting them up for a follow up attack.
  •   Neutral aerial deals less damage (9% → 6.5%), but the knockback reduction allows the move to combo much more effectively when given the previous buff.
  •   Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth).
  •   Forward air's increased knockback slightly weakens its Wall of Pain utility (notably when factored with his slightly reduced air speed).
  •   Forward air's late hit deals slightly less damage (5% → 4.5%), but the knockback reduction allows it to perform situational Wall of Pains more effectively.
  •   Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%), making it a better KO move.
  •   Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), no longer KO'ing until high percentages (though it still remains one of the best up aerials in the game.
  •   Up aerial's lower power allows it to combo more effectively at higher percentages.
  •   Down aerial delivers more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.
  •   Down aerial deals less damage (16% → 11.8%) and has more ending lag. It also can no longer penetrate shields.

Throws/other attacks

  •   Wario's forward and back throws have swapped places.
  •   Forward throw delivers much more knockback. It is now the second strongest, KOing only 5% later than Bowser's.
  •   Back throw now damages bystanders, similarly to Mario's, Dr. Mario's, and Luigi's.
  •   Up and down throws deal slightly more damage (10% → 11% (up throw), 7% → 8% (down throw).
  •   Down throw deals more base knockback (60 → 80).

Special moves

  •   Chomp can now be used on energy projectiles, and using it on certain, non-energy projectiles and items (including his bike) now heal Wario for 1% (or 1.5x in the case of Food) and slightly increases the charge of Wario Waft. It also has less endlag.
  •   Wario faces slightly more to the screen while using Chomp, unlike the previous installment, where he faces straight.
  •   Wario Bike continues to deal damage after Wario dismounts, with it being able to muscle through almost any opposing projectile, thus giving Wario a new pseudo-projectile and approach option.
  •   Ending a wheelie now slams the bike on opponents for high damage and incredible knockback.
  •   Wario can no longer fall off his bike simply from riding or making turns, allowing him to ride around indefinitely until he is hit or the player dismounts. In addition, hitting an opponent with the Wario Bike while turning sharply now results in a heavier hit with increased knockback.
  •   Wario Bike can now be respawned immediately after being broken or disappearing from the screen, with an orange blink flashing on Wario being a visual indicator that it has respawned.
  •   A dismounted Wario Bike that is no longer on screen but has not crossed a blast line to despawn will now automatically despawn after 22-24 seconds.
  •   Throwing the Wario Bike now does increased damage to opponents, with a properly charged throw dealing up to 26% damage.
  •   Wario Bike is less effective at shielding Wario from projectiles as he rides it. Wheelies can also no longer be held indefinitely, and can only be done at one height. Wario can no longer dismount his bike during a wheelie, even if he rides offstage.
  •   A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.
  •   During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.
  •   Corkscrew covers more vertical distance and can now sweet spot the edge. Corkscrew also has increased base knockback (60 → 70) and with proper timing, can be used to KO near the upper blast line.
  •   Corkscrew deals 6% less damage (19% → 13%).
  •   Wario Waft has significantly more knockback growth at maximum charge (30 → 75). It is also much more difficult to self-destruct on the uppermost blast line with a fully charged Wario Waft.
  •   Wario Waft does drastically less damage (42% → 27%) and gains less altitude.
  •   Unlike in Brawl, where only his stomach bulged out from under his shirt slightly, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his Wario Waft is charging.
  •   Wario-Man lasts for a lesser amount of time, regardless of how much damage he takes while transformed. Additionally, due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his forward smash or create a vacuum effect with his up smash.
  •   Wario no longer makes an echoing "Oooooh..." once Wario-Man's duration is up; instead, he transforms back silently.

Version differences

  •   On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is as of yet, unknown.
  •   On the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces twice if Wario is facing right, and thrice if he is facing left.

Update history

Wario has only received very minor buffs in the game's updates. The only real significant buff he received was in 1.0.4, which fixed his notorious grab release which allowed multiple characters to combo him out of a release. Changes to the shield mechanics in 1.1.0 and 1.1.1, however, seem to favor Wario slightly due to the high hitlag his attacks have when mounting the bike.

  1.0.4

  •   Change to DI system results in the removal of Wectoring, a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  •   Wario now receives additional backwards momentum when aerial grab released (0 → -0.6). Because of this, Wario is sent much further out when aerial grab released; removing most of the guaranteed followups which were previously possible against him.


  1.0.6

  1.0.8

  •   Jab links more reliably, and the second hit has bigger hitbox sizes and an additional hitbox.

Technical changelist

  1.1.0

  •   Dash attack sourspot can now hit aerial opponents.

  1.1.1

  •   Inhaling Chomp has faster start-up.
  •   Minor frame speed multiplier on some unknown action.

  1.1.4

  •   Grounded state glitch removed.


Moveset

  Name Damage Description
Neutral attack   4% Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with Palutena for the fourth slowest jab in the game, behind Bayonetta, King Dedede, and Zelda, with the first hit active on frame 8. Based on his standard punch attacks in Wario World.
5%
Forward tilt   14% Wario winds back and delivers a power punch. Can be angled. Based on one of Booster's attacks in Super Mario RPG: Legend of the Seven Stars.
13%
12%
Up tilt   10% Raises both hands above his head, raising the roof. A decent combo starter at low percents and can lead into a up aerial and neutral aerial.
Down tilt   4% Stabs his index finger at the ground in front of him. Can be done in quick succession. Can set-up for a grab at low percents.
Dash attack   7% (clean), 4% (late) Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit hits the opponent upwards with moderate knockback, while a late hit hits the opponent behind Wario and is guaranteed to trip, which can set up a grab if timed properly.
Forward smash   19% Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has a lot of endlag.
Up smash   16% (sweetspot), 13% (sourspot) Wario performs a hard-hitting headbutt. Deals more damage if he hits opponents in the first two frames. Based on his headbutt attack in Wario World.
Down smash   13% (clean), 10% (mid), 5% (late) Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength.
Neutral aerial   6% (clean), 4% (late) Wario spins in the air and crashes down with his arms and legs spread wide. Comes out very fast. Both hits can connect at low percents.
Forward aerial   7% (clean), 4% (late) Wario poses and kicks his foot out in the air. This move is very fast (frame 5) and is useful for gimping due to its speed, but has very low knockback.
Back aerial   12% Wario thrusts his head backwards in mid-air.
Up aerial   13% Wario claps his arms and feet together in mid-air.
Down aerial   11% Wario turns upside down and spins, drilling with his head. Unusually for a drill aerial, the last hit has powerful diagonal knockback that can KO at high damage.
Grab   Wario grabs his opponents with his left hand. Wario's grab range is above average.
Pummel   2% Pokes his opponent in the torso. Fairly quick.
Forward throw   12% Wario hits them forward with his butt while posing. Wario's strongest throw. KO's at 116%-162% near the ledge.
Back throw   7%, 8% on others who touch the opponent being spun Spins the foe around thrice and throws him/her behind himself, damaging those who come in contact with the spin. Based on the Wild Swing-Ding from Wario World.
Up throw   11% Wario tosses the opponent up and bumps them with both his fists. Can lead into a up aerial at low percents.
Down throw   8% Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from Wario Land and Wario World. Has incredibly low set knockback, and even lower knockback growth, having no KO potential whatsoever.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Wario gets up and pokes both forwards and backwards.
Floor attack (back)
Floor getups (back)
  7% Wario spins around with his fist extended.
Floor attack (trip)
Floor getups (trip)
  5% Wario thrusts his fists in front of him, then kicks his legs behind him.
Edge attack
Edge getups
  8% Crawls up the ledge and flips onto his back, attacking with his fists.
Neutral special Default Chomp 2% for each bite, 5% for throw Wario bites forward, chewing on any opponents who are caught. Has deceptively long range. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way.
Custom 1 Inhaling Chomp 2% for each bite, 4% for throw Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based of Hyper Suction, a move Wario could preform in Wario World.
Custom 2 Garlic Breath 6% Wario exhales bad breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This move cannot be used to eat items and has long startup and a noticeable amount of ending lag.
Side special Default Wario Bike 10% (damage varies on wheelie, turning, and slamming) Wario mounts his trademark Wario Bike and runs over his opponents. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, another powerful attack, but will leave Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it trigger an animation where Wario looks around searching for it.
Custom 1 Speeding Bike 8% Wario's bike is incredibly fast, but it cannot turn around. Does more damage head on than wheeling. Very fragile, only being to withstand 5% before breaking.
Custom 2 Burying Bike 8% Wario's bike moves slowly but does increased damage and buries opponents. If used in the air it will just fall, so it can't be used to recover. Incredibly durable, being able to withstand 40% before breaking.
Up special Default Corkscrew 13% Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback. The move can be steered left or right.
Custom 1 Widescrew 9% Wario can control the angle of his up special. It can go nearly horizontally. It has much less distance than the default, though.
Custom 2 Corkscrew Leap 0% Wario jumps higher at the cost of not dealing any damage. The jump is purely vertical, the player is only able to steer Wario once he reaches the apex of the jump.
Down special Default Wario Waft 27% (maximum charged) Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, which can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: the no charge waft is always trip opponents but deals no damage and is the slowest waft (frame 16), the slightly charged waft is the the second slowest (frame 10), the half charged waft is the fastest (frame 5), and the fully charged waft deals the most damage, knockback, and has a huge hitbox and has super armor (frame 5-10).
Custom 1 Rose-Scented Waft 21% (maximum charged) Wario's fart now puts a flower on the opponent's head, similar to Jigglypuff's Rest or the Lip's Stick item. The waft deals less damage and knockback, but the move charges faster, has a gigantic hitbox, and flower racks up damage quickly.
Custom 2 Quick Waft 18% (maximum charged) Wario's fart charges faster and he does damage as he rises into the air. Less damage and knockback than the regular waft.
Final Smash Wario-Man Varies Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man has permanent super armor, launch resistance, and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts.

On-screen appearance

  • Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.
 

Taunts

  • Up taunt: Belly-laughs so hard that his jaw unhinges, so he has to manually put it back with his hands. Unlike in Brawl, this taunt includes a much louder and more pronounced clicking sound.
  • Side taunt: Wario wiggles his butt at the screen with his hands extended in each direction and he teasingly snickers.
  • Down taunt: Wario faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" he holds up three fingers that seem to form a "W" for Wario, first with his left hand, then his right, then both hands at the same time.
  • Bike taunt: Wario laughs and faces to his right and does his signature "W" sign at the screen with both hands and then picks his nose with his left hand.
Up taunt Side taunt Down taunt Bike taunt
       

Idle poses

  • Crosses his arms, fists clenched.
  • Scratches his bottom.
   

Crowd cheer

English Japanese
Cheer
Description Wa-ri-o! Wario!
Pitch Group chant Group chant

Victory poses

A shortened remix to the theme of Stonecarving City from Wario Land: Shake It!.
  • He does a donut on his bike, makes a "W" sign with his hand, saying "Yes!", then pulls on his mustache and makes the "W" sign again, process repeats.
  • Pats his belly, releasing a fart that after smelling, results in an "Oooh..." from Wario.
  • He laughs gloatingly and then falls over, rolling on his back.
     

In competitive play

Official Custom Moveset Project

Character Custom sets available
  Wario 1211 1212 1213 1112 1113
1313 2211 2111 1221 1122

Notable players

Active

Inactive

Trophies

Wario
  A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
  If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".
 : Super Mario Land 2: 6 Golden Coins (11/1992)
 : WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)
Wario (Alt.)
  With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.
  With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.
 : Super Mario Land 2: 6 Golden Coins (11/1992)
 : WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)
Wario-Man
  With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
  Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?

In Event Matches

Solo Events

Co-op Events

Alternate costumes

 
               

Gallery

Trivia

  • Wario is the only character that debuted as a starter to be made unlockable in a later game.
  • Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
  • Wario is the only character with fewer alternate costumes in SSB4 than in Brawl, going from 12 to 8 options.
  • Wario's All-Star trophy in the 3DS version resembles his artwork for Super Mario 64 DS.
  • Wario is one of the five unlockable veterans that do not appear in Super Smash Bros. for Wii U's opening movie, with the other four being Falco, Mr. Game & Watch, R.O.B. and Dr. Mario.
  • Wario is the only character with a fourth taunt, which is done by taunting while riding the Wario Bike (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being Greninja while doing Shadow Sneak.
  • Humorously, Wario swings the Home-Run Bat by holding it in his mouth like a dog, while the Duck Hunt dog swings it like a human being would, even standing on two legs while doing so.
  • Although Wario's default palette has him wearing his jacket, the only defensive equipment he can use are Badges and Overalls. It is unknown why he can't use both, as Charizard uses 3 different types of Attack equipment.
  • In a reply to a letter from a reader in his Famitsu Column, Masahiro Sakurai stated that he decided to replace Wario's former forward smash, his signature Dash Attack, with a backhanded punch to make Wario stronger.
  • A glitch exists on the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen.