Super Smash Bros. 4

Pit (SSB4)

Revision as of 00:33, July 15, 2015 by 173.171.32.114 (talk) (Minor edit)
This article is about Pit's appearance in Super Smash Bros. 4. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. 4
Pit
KidIcarusSymbol.svg
Universe Kid Icarus
Other playable appearance in Brawl


Availability Starter
Final Smash Three Sacred Treasures
Pit (SSB4)

Pit (ピット, Pit) is a playable character in Super Smash Bros. 4. He was confirmed on June 11th, 2013 during the E3 2013 Nintendo Direct. His moveset was given an extensive overhaul to be based on the weapons and powers he wields in Kid Icarus: Uprising.

Like in Kid Icarus: Uprising, Antony Del Rio reprises his role as Pit in Smash 4, as well as in Palutena's debut trailer. Minami Takayama reprises from the Japanese versions as well. Pit shares the same English and Japanese voice actors with his dark counterpart and clone, Dark Pit, though they have different voice clips.

Changes from Brawl

Pit received a mix of buffs and nerfs in the transition from Brawl to SSB4. His offensive capability has improved, with his range (especially in the air), grab game and ground speed all being buffed and the acquisition of new KOing options in the form of his new side special move, Upperdash Arm, and his forward throw. Despite the buffs to his offense, he has also received a noticeable nerf to it, as his projectile game with Palutena's Arrow is now less useful as the arrows are slower and less rewarding on each hit. Another noticeable nerf has been done to his recovery, as it is now slightly worse overall due to the loss of gliding and his air speed being slightly decreased.

Aesthetics

  •   Aside from general graphical enhancements, he retains the anime-esque design he has in Kid Icarus: Uprising.
  •   Pit's rolling dodges include the sound made from Kid Icarus: Uprising when attacks are dodged.
  •   He has a new running animation based of his running animation in Kid Icarus: Uprising.
  •   Pit now says "Come on!" for his up taunt and "That all you got?" for his side taunt. These are alternate translations of his taunts in Japanese, which are unchanged.
  •   Pit's second jump animation is altered.
  •   Pit now has a Smash Taunt that can be used on Palutena's Temple. The animation when used is similar to one of his victory animations from Brawl.
  •   Pit's blade trails are now gold with blue accents, whereas in Brawl they were a solid gold color.

Attributes

  •   Pit is slightly heavier than in Brawl.
  •   Pit's midair jumps are significantly shorter.
  •   Pit can no longer glide.
  •   Pit walks slightly faster.
  •   Pit dashes slightly faster (1.583 → 1.66215).
  •   Pit's air speed is slightly slower.

Ground attacks

  •   Neutral attack now leads into a finisher, where Pit step-lunges forward into an outward swat.
  •   Forward tilt has a changed animation, from a clamp via a horizontal angle, to instead from a vertical angle, and Pit rears back from it more. He also still holds his blades as he does in his idle stance for this attack.
  •   Forward tilt comes out much faster.
  •   Forward tilt has more ending lag.
  •   Up tilt animation now has Pit back-somersault kick upward, ending in an upward final kick with three hits in a single leap, as opposed to doing an upward vault kick. Does two hits.
  •   Up tilt animation is tighter and has less lag throughout, and appears to be stronger. Now does more hits.
  •   Up tilt deals noticeably less damage, dealing 10% instead of 16%.
  •   Down tilt's new animation is now an outward sweeping-swipe forward, and now can be done with both either his bow being split or put-together.
  •   Down tilt can no longer meteor smash.
  •   Dash attack has an altered animation with Pit slashes inward in a braking turn, and now can be done with both either his bow being split or put-together.
  •   Dash attack has less ending lag.
  •   Forward and up smashes are stronger.
  •   Forward smash has a new animation where Pit slashes inward forward with his right-handed blade, then assembles his bow quickly for an outward clearing turn slash.
  •   Because of Pit's different forward smash animation, its second hit has much more reach than Brawl's second hit, making it easier to hit opponents who shield the initial hit and get pushed back.
  •   Forward and down smashes deal less damage.
  •   Pit leans back in the air more for the up smash's animation, and the hitboxes are now more vertical from him.
  •   Up smash's last hit is slower, and has less of a horizontal from behind Pit.
  •   Down smash has a slightly different animation, where Pit leans more in the direction(s) he slashes.

Aerial attacks

  •   Neutral aerial now like several multiple-hit attacks has a finishing hit that knocks back opponents, making the attack safer and a stronger finisher. It also has increased range, and has more clear auto-cancel timing if done immediately from a short hop.
  •   Neutral aerial now has a new finishing animation.
  •   Pit has a new forward aerial, a horizontal bow spin, with a finishing hit that knocks back, doubling as a decent finisher. Also has a guaranteed auto-cancel if done immediately from a short hop.
  •   Up aerial has a finishing blow that has decent knockback.
  •   Down aerial now has a sweetspot that can meteor smash.
  •   Back aerial has a new animation where Pit thrusts both blades behind him in a backward lean.
  •   All of Pit's aerials deal less damage.

Throws/other attacks

  •   Up throw is stronger.
  •   Forward throw is stronger to the point where it can KO reliably.

Special moves

  •   Palutena's Arrow has more startup lag, deals less damage, travel less distance, and the arrows produced vanish after a short time or it reaches the blast zone, removing techniques and mindgames that involves with the blast zone (such as Arrow Rain). The arrows also deal less knockback.
  •   Pit's pose when charging and firing Palutena's Arrow has been slightly altered to look sharper.
  •   Upperdash Arm replaces Angel Ring as Pit's side special move. Upperdash Arm is a forward lunging attack, similar to a dash attack. It produces good vertical knockback (KOing around 125%), deflects projectiles, and is useful to travel horizontally from off the stage, although one should be wary of how it used due to its considerably ending lag (whether in the air or on the ground). In addition, this move can sweetspot the edge, making useful as an alternate recovery option.
  •   The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.
  •   Power of Flight replaces Wings of Icarus as Pit's up special move. It doesn't have as much control, but it is much more straightforward and has none of the unique downsides.
  •   Pit now uses the Guardian Orbitars as his new down special move, which compared to the Mirror Shield reflects in both directions.
  •   Guardian Orbitars seems to have slightly more start-up compared to Mirror Shield. The Guardian Orbitars can also be broken if they take enough damage, forcing Pit to wait 10 seconds for them to regenerate. In addition, Guardian Orbitars do not seem to have some of the usefulness that Mirror Shield did at its earliest frames.
  •   Pit has a completely new Final Smash, Three Sacred Treasures. This attack would prefer Pit facing the proper direction, left or right, to deal its full effect.

Moveset

  Name Damage Description
Neutral attack   2% A triple slash ending in an uppercut. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (tip), 7% (base) Pit closes his blades onto the opponent in a scissor slash, while still holding his blades in the usual fashion (right: normal grip, left: reverse grip). Has a sweetspot on the tip.
Up tilt   2% (hit 1), 3% (hit 2), 5% (hit 3) Pit flip kicks upwards, before correcting himself and kicking again for two hits. Decent knockback.
Down tilt   6% Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy.
Dash attack   11% A sweeping slash downwards with his bow with both blades in a braking turn. Sends foes upward.
Forward smash   5% (hit 1), 10% (hit 2) Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The second hit carries all of the knockback, and has more reach than the first slash.
Up smash   3% (hit 1), 2% (hit 2), 8% (hit 3) A leaping triple slash to the sky as Pit turns in midair. Similar to Link's up smash but is noticeably faster and weaker.
Down smash   12% (base), 10% (tip) Pit stabs the ground in front of himself with one blade, then behind him with the other.
Neutral aerial   0.7% (hits 1-7), 4% (hit 8) Pit uses his bow as a buzz saw, hitting rivals with the blades outstretched. Can nullify weak projectiles.
Forward aerial   1.5% (hits 1-2), 4% (hit 3) Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally.
Back aerial   8% (base), 12% (tip) A reverse dual-bladed thrust. Has the longest range and the strongest knockback of Pit's aerials.
Up aerial   2% (hits 1-5) Spins his bow above him like helicopter blades. Fairly difficult to land.
Down aerial   10% Pit swipes a blade below him. Can meteor smash if sweetspotted at the move's start.
Grab  
Pummel   2% A quick knee jab.
Forward throw   6% (hit 1), 4% (throw) Slashes away the opponent.
Back throw   8% Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw   4% (hit 1), 7% (throw) Pit rolls on his back and handstand kicks the enemy.
Down throw   2% (hit 1), 4% (throw) Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe. Can lead into a running Up smash at lower percents
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Pit gets up and slashes on either side of himself.
Floor attack (back)
Floor getups (back)
  7% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)
Floor getups (trip)
  5% Spins his bow behind, then in front of him.
Edge attack
Edge getups
  7% Pit flips onto the stage and delivers a sweep kick.
Neutral special Default Palutena's Bow 3.3-8.6% Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Custom 1 Piercing Bow 5.1-11.7% Pit unleashes a bigger and stronger arrow that bypasses his rivals. This arrow is slower, has less range, and cannot be angled.
Custom 2 Guiding Bow 2.1-6% Pit fires an arrow that stays onscreen longer, has greater range, and can be curved to the point of two complete circles, but is weaker.
Side special Default Upperdash Arm 11% (ground), 9% (air) Pit brings out his Upperdash Arm and dashes forward, delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle.
Custom 1 Interception Arm 13% (ground), 11% (air) Pit enters a defensive stance with the Upperdash Arm, countering opponents who attack him and/or get too close. No dash, but has higher knockback and speed in exchange.
Custom 2 Quickdash Arm 9% (ground), 7% (air) Pit dashes quicker and further, but slides a bit when attacking and the uppercut itself is weaker.
Up special Default Power of Flight 0% Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards.
Custom 1 Striking Flight 9% (clean), 6% (late) Pit utilizes a more focused flight that inflicts damage at the start and ascent. Longer startup and less range.
Custom 2 Breezy Flight 0% A tornado envelops Pit as he takes off. The tornado pushes away foes in the opposite direction of the flight, and limits the range of it.
Down special Default Guardian Orbitars 1.5x damage (reflected projectiles) Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. These shields reflect projectiles with 50% more power and 70% more speed than they originally had. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it.
Custom 1 Impact Orbitars 5% Pit attacks with Orbitars that have damaging shields which knock opponents back. In return, they don't reflect projectiles nor block physical strikes. This does mean, however, that they cannot break.
Custom 2 Amplifying Orbitars 2x damage (reflected projectiles) Pit utilizes stronger Orbitars that have more fragile shields but power up reflected shots to double their strength and speed.
Final Smash Three Sacred Treasures 2% (arrows, energy blasts), 12% (charged shots), 15% (pillars) Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky.

Victory Fanfare

A small excerpt of the title screen theme of Kid Icarus, with an original ending. This is also shared with Palutena.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
  Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121

Trophies

Pit
  Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
  Despite being an angel with wings and all that jazz, Pit can't fly without a little bit of help from his favourite goddess, Palutena. In this game, he's good at both close and ranged combat, and can even deflect projectiles. On top of that, with a high-flying up special and the ability to jump four times in mid-air. he's also got great recovery skills.
 : Kid Icarus (08/1987)
 : Kid Icarus: Uprising (03/2012)
Pit (Alt.)
  Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.
  Pit's Upperdash Arm special launches him forwards to strike with an uppercut. It's so powerful, it can deliver an instant KO! If you accidentally dash off the stage with it, one of his up special will get you back on easily. His Palutena Bow special can be charged up, shot straight up into the air, and you can even guide the arrows mid-flight!
 : Kid Icarus (08/1987)
 : Kid Icarus: Uprising (03/2012)
Three Sacred Treasures
  The Arrow of Light, the Wings of Pegasus and the Mirror Shield-three legendary artifacts that Pit once used to defeat the evil Medusa. When you activate Pit's Final Smash, he can use them in this game, too! After firing a barrage of different bow attacks, his final shot will cause powerful light pillars to rain down on the battlefield.
  The Arrow of Light, the Wings of Pegasus and the Mirror Shield - three legendary artifacts that Pit once used to defeat the evil Medusa. And when you activate his Final Smash, he can use them in this game too! After firing a medley of different bow attacks, his final shot makes powerful light pillars rain down on the battlefield.

Alternate costumes

 
               

Gallery

Trivia

  • Pit was the first returning character that was a newcomer in Super Smash Bros. Brawl to be confirmed.
  • Pit's new victory pose, where he holds up a V-sign, is a reference to the ending of Kid Icarus Uprising.
  • Pit sometimes yells "I'm finished!" upon being KOed, as a reference to the game over screen of the original Kid Icarus.
  • One of Pit's palettes is remarkably similar to Dark Pit, despite them appearing separately in the game.