This article is about Pit's appearance in Super Smash Bros. 4. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. 4
Pit
KidIcarusSymbol.svg
Universe Kid Icarus
Other playable appearance in Brawl


Availability Starter
Final Smash Three Sacred Treasures
Pit (SSB4)

Pit (ピット, Pit) is a playable character in Super Smash Bros. 4. Aside from general graphical enhancements, he sports the animesque look he had in Kid Icarus: Uprising. His special moves have been given an extensive overhaul to be based on the weapons and powers he wields in Uprising.

Antony Del Rio reprised his role as Pit after Kid Icarus Uprising in Smash 4, as well as in Palutena's debut trailer.

Changes from Brawl

While Pit did not have a complete move set overall like Bowser, his Special moves were completely revamped both to reference Kid Icarus: Uprising and to increase their effectiveness. While Pit can no longer glide, he has new recovery options to compensate.

Aesthetics

  •   Pit's rolling dodges include the sound made in Kid Icarus: Uprising when attacks are dodged.
  •   Pit now says "Come on!" for his up taunt and "That all you got?" for his side taunt.
  •   Pit's second jump animation is altered.

Attributes

  •   Pit is slightly heavier than in Brawl.
  •   Pit's mid-air jumps are significantly shorter.

Ground attacks

  •   Neutral attack now leads into a finisher.
  •   Forward tilt comes out much faster.
  •   Forward tilt has more ending lag.
  •   Forward tilt has a changed animation, from a clamp via a horizontal angle, to instead from a vertical angle, and Pit rears back from it more.
  •   Up tilt animation is tighter and has less lag throughout, and appears to be stronger.
  •   Up tilt deals noticeably less damage, dealing 10% instead of 16%.
  •   Pit now spin kicks upward with three attacks in a single leap, as opposed to doing an upward vault kick. Now does more hits.
  •   Dash attack has less ending lag.
  •   Dash attack has an altered ending animation.
  •   Forward and up smashes are stronger.
  •   Forward smash deals less damage.
  •   Forward smash has a new animation where Pit slashes inward forward with his right-handed blade, then assembles his bow quickly for an outward clearing turn slash.
  •   Up smash's last hit is slower.
  •   Pit leans back in the air more for the up smash's animation, and the hitboxes are now more vertical from him.

Aerial attacks

  •   Pit's new forward aerial now has him spinning his bow around in front of him, much like his neutral aerial.
  •   Neutral aerial now has a new finishing blow at the end that has more knockback.
  •   Back aerial has a new animation where Pit thrusts both blades behind him in a backward lean.

Throws/other attacks

  •   Up throw is stronger.
  •   Forward throw is stronger to the point where it can KO reliably.

Special moves

Moveset

  Name Damage Description
Neutral attack   2% A triple slash ending in an uppercut. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (tip), 7% (base) Pit closes his blades onto the opponent in a scissor slash.
Up tilt   2% (hit 1), 3% (hit 2), 5% (hit 3) Pit flip kicks upwards, before correcting himself and kicking again. Decent knockback.
Down tilt   6% Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy.
Dash attack   11% A running slash downwards with his bow. Sends foes upward.
Forward smash   5% (hit 1), 10% (hit 2) Pit separates his blades and slashes, before quickly putting them back and slashing again. The second hit carries all of the knockback.
Up smash   3% (hit 1), 2% (hit 2), 8% (hit 3) A leaping triple slash to the sky. Similar to Link's up smash but is noticeably faster and weaker.
Down smash   12% (base), 10% (tip) Pit stabs the ground in front of, then behind him. Slower than Pit's.
Neutral aerial   0.7% (hits 1-7), 4% (hit 8) Pit uses his bow as a buzz saw, hitting rivals with the blades outstretched. Can nullify weak projectiles.
Forward aerial   1.5% (hits 1-2), 4% (hit 3) Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally.
Back aerial   8% (base), 12% (tip) A reverse dual-bladed thrust. Has the longest range and the strongest knockback of Pit's aerials.
Up aerial   2% (hits 1-5) Spins his bow above him like helicopter blades. Fairly difficult to land.
Down aerial   10% Pit swipes a blade below him. Can meteor smash if sweetspotted at the move's start.
Grab  
Pummel   2% A quick knee jab.
Forward throw   6% (hit 1), 4% (throw) Slashes away the opponent.
Back throw   8% Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw   4% (hit 1), 7% (throw) Pit rolls on his back and handstand kicks the enemy.
Down throw   2% (hit 1), 4% (throw) Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Pit gets up and slashes on either side of himself.
Floor attack (back)
Floor getups (back)
  7% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)
Floor getups (trip)
  5% Spins his bow behind, then in front of him.
Edge attack
Edge getups
  7% Pit flips onto the stage and delivers a sweep kick.
Neutral special Default Palutena's Bow Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Custom 1 Piercing Bow Pit unleashes a bigger and stronger arrow that bypasses his rivals. This arrow is slower, has less range, and cannot be angled.
Custom 2 Guiding Bow Pit fires an arrow that stays onscreen longer, has greater range, and can be curved to the point of two complete circles, but is weaker.
Side special Default Upperdash Arm 11% (ground), 9% (air) Pit brings out his Upperdash Arm and dashes forward, delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle.
Custom 1 Interception Arm 13% (ground), 11% (air) Pit enters a defensive stance with the Upperdash Arm, countering opponents who attack him and/or get too close. No dash, but has higher knockback and speed in exchange.
Custom 2 Quickdash Arm 9% (ground), 7% (air) Pit dashes quicker and further, but slides a bit when attacking and the uppercut itself is weaker.
Up special Default Power of Flight 0% Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards.
Custom 1 Striking Flight 9% (clean), 6% (late) Pit utilizes a more focused flight that inflicts damage at the start and ascent. Longer startup and less range.
Custom 2 Breezy Flight 0% A tornado envelops Pit as he takes off. The tornado pushes away foes in the opposite direction of the flight, and limits the range of it.
Down special Default Guardian Orbitars 1.5x damage (reflected projectiles) Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. These shields reflect projectiles with 50% more power and 70% more speed than they originally had. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it.
Custom 1 Impact Orbitars 5% Pit attacks with Orbitars that have damaging shields which knock opponents back. In return, they don't reflect projectiles nor block physical strikes. This does mean, however, that they cannot break.
Custom 2 Amplifying Orbitars 2x damage (reflected projectiles) Pit utilizes stronger Orbitars that have more fragile shields but power up reflected shots to double their strength and speed.
Final Smash Three Sacred Treasures 2% (arrows, energy blasts), 12% (charged shots), 15% (pillars) Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Pit's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Pit
NA: Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
PAL: Despite being an angel with wings and all that jazz, Pit can't fly without a little bit of help from his favourite goddess, Palutena. In this game, he's good at both close and ranged combat, and can even deflect projectiles. On top of that, with a high-flying up special and the ability to jump four times in mid-air. he's also got great recovery skills.
Pit (Alt.)
NA: Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.
PAL: Pit's Upperdash Arm special launches him forwards to strike with an uppercut. It's so powerful, it can deliver an instant KO! If you accidentally dash off the stage with it, one of his up special will get you back on easily. His Palutena Bow special can be charged up, shot straight up into the air, and you can even guide the arrows mid-flight!

Alternate costumes

 
               

Gallery

Trivia

  • Pit was the first returning character that was a newcomer in Super Smash Bros. Brawl to be confirmed.
  • Pit's new victory pose, where he holds up a V-sign, is a reference to the ending of Kid Icarus Uprising.
  • Pit sometimes yells "I'm finished!" upon being KOed, as a reference to the game over screen of the original Kid Icarus.