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Super Smash Bros. for Nintendo 3DS

Smash Run

Revision as of 22:16, October 23, 2014 by Headcase (talk | contribs) (→‎List of Final Battles: added Stock smash, simplified out "lasts for one minute" from other matches.)
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A zoomed out shot of the Smash Run map.

Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode that appears exclusively in Super Smash Bros. for Nintendo 3DS. It involves an unusual blend of platforming and exploration, as well as standard fighting in the second half of the mode.

Overview

The Smash Run stats with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in chests, as well as defeating numerous enemies from both Brawl's The Subspace Emissary and other game series. Bonus stages hidden behind doors in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. Enemies, however, can attack the player and steal their power-ups; getting KOed is also a possibility, leading to significant penalties to the player's stat boosts.

Smash Run supports Character customization like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand area of the screen.

When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Challenges", selected randomly, lasting one minute.

After a Smash Run match, players will obtain the trophies and character customization items that they collected while in the adventure course.

List of stat boosts

The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Each item has its own use, and will help the player in some way during the coming fight. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. Stat boosts with clocks on them also appear, which give a large temporary boost (about 500 points) to the stat.[1] There appears to be a maximum of 1000 arbitrary points for each category. Fighters can also build up their stats by performing the actions corresponding to them (e.g. Speed can be boosted by running, Attack can be boosted by attacking).

Icon Name Description
  Speed (移動, Movement) A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
  Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jumping height (includes midair jumps height, and even wall jump height), also appears to increase falling speed.
  Attack (通常ワザ, Normal Technique) An orange item resembling a boxing glove. Boosts power of all normal attacks.
  Special (必殺ワザ, Special Technique) A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
  Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
  Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.

List of enemies

Enemy Series
Bacura   Xevious
Banzai Bill   Mario
Bill Blaster   Mario
Bonkers   Kirby
Boom Stomper   Kid Icarus
Bronto Burt   Kirby
Bubble   The Legend of Zelda
Bulborb   Pikmin
Bullet Bill   Mario
Bumpety Bomb   Kid Icarus
Chain Chomp   Mario
Chandelure   Pokémon
Clubberskull   Kid Icarus
Cryogonal   Pokémon
Cucco   The Legend of Zelda
Daphne   Kid Icarus
Darknut   The Legend of Zelda
Devil Car   EarthBound
Eggrobo   Sonic
Flage   Kid Icarus
Flame Chomp   Mario
Gastly   Pokémon
Generator   The Subspace Emissary
Ghost   Find Mii
Giant Goomba   Mario
Glice   The Subspace Emissary
Glire   The Subspace Emissary
Glunder   The Subspace Emissary
Goomba   Mario
Gordo   Kirby
Hammer Bro.   Mario
Iridescent Glint Beetle   Pikmin
Kihunter   Metroid
Koffing   Pokémon
Koopa Paratroopa   Mario
Koopa Troopa   Mario
Kritter   Donkey Kong
Lakitu and Spinies   Mario
Lethinium   Kid Icarus
Lurchthorn   Kid Icarus
Magikoopa   Mario
Mahva   Kid Icarus
Megonta   Kid Icarus
Metroid   Metroid
Mettaur   Mega Man
Mimicutie   Kid Icarus
Mite   The Subspace Emissary
Monoeye   Kid Icarus
Nutski   Kid Icarus
Octorok   The Legend of Zelda
Orne   Kid Icarus
Parasol Waddle Dee   Kirby
Peahat   The Legend of Zelda
Petilil   Pokémon
Plasma Wisp   Kirby
Polar Bear   Ice Climber
Pooka   Dig-Dug
Poppant   The Subspace Emissary
Reaper   Kid Icarus
ReDead   The Legend of Zelda
Reo   Metroid
Roturret   The Subspace Emissary
Shotzo   Kirby
Shy Guy    Yoshi
Skuttler   Kid Icarus
Skuttler Cannoneer   Kid Icarus
Skuttler Mage   Kid Icarus
Sneaky Spirit   Rhythm Heaven
Souflee   Kid Icarus
Spike Top   Mario
Stalfos   The Legend of Zelda
Starman   EarthBound
Tac   Kirby
Tiki Buzz   Donkey Kong
Waddle Dee   Kirby
Waddle Doo   Kirby
Zoomer   Metroid
Zuree   Kid Icarus

List of Final Battles

 

All challenges designated in the description as a "match" will randomly either be a four player free-for-all Smash, or a 2v2 Team Battle where players are assigned to Red and Blue Teams randomly. In the case of a team match, both players from the winning team are considered victorious. All such matches are Timed and last one minute (plus Sudden Death as usual if required), unless otherwise specified.

Match Type Description
300% Smash A match where players start and respawn with 300% damage, akin to Super Sudden Death.
Climb! Four player free-for-all, where the goal is to climb up to the goal on a vertical stage.
Easy Launch A match where all launch resistance has been significantly reduced.
Explosive Smash A match where only explosive items spawn.
Flower Smash A match where all combatants have the flower condition.
Glorious Smash A match on an Omega Form stage with no items, as in For Glory.
Mega Smash A match where all combatants have the Super Mushroom buff.
Multi-Man Smash On Battlefield, each player independently vies to defeat as many opponents as possible under rules similar to Multi-Man mode, within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear.
Mr. Saturn Smash A match where only the Mr. Saturn spawns.
Reflect Smash A match where all combatants wear the Franklin Badges.
Run! Four player free-for-all, where the goal is to reach the goal on a horizontally scrolling stage similar to Race to the Finish.
Smash A standard match.
Stamina Smash A match where all combatants have Stamina instead of damage percentages. All players start with 150 or 200 HP. No time limit.
Stock Smash A 2-Stock match with the Stock & Time rule set to 1 minute.
Vs. Enemy Team On an Omega Form stage, each player is tasked with defeating as many Smash Run enemies as possible in one minute. The damage values and scores of all players is displayed on the touch screen. Known variants include:
Warp Star Smash A match where only the Warp Star spawns.

Music

Players can set which music tracks can play during the five minute stat-gathering period by adding and removing them from a list; a randomly selected track from the player-chosen ones will play for each run. In addition to all the songs normally available on the game's multiplayer stages, there are additional "bonus" songs available for usage in Smash Run:

  Menu
  Menu 2 (Melee)
  Rainbow Cruise
  Stickerbush Symphony
  Dark World / Dark World Dungeon
  Ballad of the Goddess / Ghirahim's Theme
  Temple Theme
  The Legendary Air Ride Machine
  Theme from Area 6 / Missile Slipstream
  With Mila's Divine Protection (Celica Map 1)
  In the Space-Pirate Ship
  Boss Fight 1
  Dark Pit
  Wrath of the Reset Bomb
  Mechanical Rhythm
  The Mysterious Murasame Castle Medley
  Tetris: Type A
  Air Man Stage
  Spark Man Stage
  PAC-MAN'S PARK / BLOCK TOWN
  Credits (Smash Bros.): Ver. 2
  Boss Battle

Origin

Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.

Gallery

References