Overview

Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can easily chaingrab most characters (including Bowser, Donkey Kong, Ganondorf, Link, Mr. Game & Watch, Ness, Pichu, Pikachu, Roy, Sheik, and Young Link from as little as 0% to as high as 90%. Sheik hard counters most of these characters for this reason, as the move can be followed up with a sweetspotted up smash at KO percentages. When compounded with an forward tilt, it can also chaingrab the space animals at or to high percentages. Against other characters, it can reliably tech-chase to high percentages. However, in the PAL version, the throw's knockback was increased, so it cannot reliably chaingrab - however, it is still possible to followup with a dash attack, which can lead into a forward aerial to edgeguard.


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Throw data

NTSC

Hit 1

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% +1   0 0 98 3.906 13 0.0 0.0 0.0             Kick
1 0 5% +1   0 0 98 5.0778 15 0.0 0.0 0.0             Kick

Throw

Damage Angle BK KS FKV Effect
Throw 3%   50 70 0  
Release 3%   40 100 0  

PAL

Hit 1

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% +1   0 0 196 3.906 13 0.0 0.0 0.0             Kick
1 0 5% +1   0 0 196 5.0778 15 0.0 0.0 0.0             Kick

Throw

Damage Angle BK KS FKV Effect
Throw 3%   50 70 0  
Release 3%   40 100 0  

Summary

  •   First hit's fixed knockback value changed from 98 (like most edge attacks) to 196 (like several strong fixed-knockback attacks); as part of a throw, this has no effect on the target, only bystanders.
  •   Throw angle changed from 80 to 60. By itself this is not a nerf, but it makes it significantly more difficult to follow up.

Timing

The speed of this throw is constant regardless of the opponent's weight.

Invincible 1-8
Hitbox 31-35
Throw 36
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point