Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 3

< Mario (SSBB)‎ | Neutral attack
Revision as of 18:52, February 5, 2025 by Alex the weeb (talk | contribs)
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An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: The hitbox table data suggests that the foot hitbox is supposed to shrink for the last 2 active frames, but the hitbox gif doesn't show this. I don't know which one is wrong though.
You can discuss this issue on the talk page or edit this page to improve it.
For an overview of the overall natural combo, see here.
Hitbox visualization showing Mario's third jab.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 4% 0   30 95 0 5.0 17 0.0 5.5 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   30 95 0 2.5 17 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   30 95 0 2.5 17 0.0 -1.5 0.0 1.0x 1.0x 0%               Kick  
Late hit hit
0 0 4% 0   30 95 0 3.6 17 0.0 5.5 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   30 95 0 2.5 17 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   30 95 0 2.5 17 0.0 -1.5 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Clean hit 7-8
Late hit 9-10
Interruptible 30
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible