Super Smash Bros. Melee

Bowser (SSBM)/Edge attack (slow)

< Bowser (SSBM)
Revision as of 13:03, December 11, 2024 by Mariogeek2 (talk | contribs) (Created page with "{{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Donkey Kong's slow ledge attack. ==Overview== {{Competitive expertise}} ==Hitboxes== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=10% |r=900 |sd=1 |angle=361 |bk=0 |ks=100 |fkv=90 |bn=65 |rebound=n |slvl=M |sfx=Kick }} {{MeleeHitboxTableRow |id=1 |damage=10% |sd=1 |bk=0 |ks=100 |fkv=90 |r=1300 |bn=61 |angle=361 |rebound=n |slvl=M |sfx=Kick }} |} ==...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Donkey Kong's slow ledge attack.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 1   0 100 90 3.5154 65 0.0 0.0 0.0             Kick
1 0 10% 1   0 100 90 5.0778 61 0.0 0.0 0.0             Kick

Timing

Intangible 1-40
Hitboxes 44-48
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible

Similar moves