Super Smash Bros. Ultimate

Incineroar (SSBU)/Down special

< Incineroar (SSBU)
Revision as of 12:57, December 9, 2024 by Mariogeek2 (talk | contribs) (Added disambig2)
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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Revenge.
Hitbox visualization showing Incineroar's down special, Revenge.
Hitbox visualization showing Incineroar's down special, Revenge, when countering an attack.

OverviewEdit

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Update historyEdit

  6.0.0

  •   Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
  •   The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.

  8.0.0

  •   The move has less ending lag if it misses (FAF 54 → 50).
  •   It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.4% 0   Standard 40 100 40   10.0 top 0.0 11.0 -1.0 1.0× 0.0× 0%               Burn   All All            
1 0 0 2.4% 0   Standard 38 100 38   20.0 top 0.0 11.0 -1.0 1.0× 0.0× 0%               Burn   All All            

TimingEdit

CounterEdit

Counter 3-27
Interruptible 50
Animation length 85
                                                                                                                                                                         

HitEdit

Intangible 1-14
Hitboxes 8-9
Interruptible 26
Animation length 67
                                                                                                                                     
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible