Super Smash Bros. Melee

Peach (SSBM)/Edge getups (fast)

Hurtbox visualization of Peach's quick ledge stand.
Hurtbox visualization of Peach's quick ledge jump.
Hurtbox visualization of Peach's quick ledge roll.

Overview

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Timing

All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.

Neutral getup

Intangible 1-30
Animation length 32
                                                               

Jump getup

Intangible 1-10
Jump 11
Soonest fast fall 40
Animation length 38
                                                                           

Roll getup

Intangible 1-39
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Vulnerable
  
State change
 
Intangible