OverviewEdit
TimingEdit
*All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.
*Characters who ledge jump can fast fall once they reach their jump's apex while they're still stuck in end lag.
Neutral getupEdit
Intangible | 1-55 |
---|---|
Animation length | 59 |
Jump getupEdit
Intangible | 1-19 |
---|---|
Jump | 20 |
Soonest fast fall | 39 |
Animation length | 51 |
Roll getupEdit
Intangible | 1-62 |
---|---|
Animation length | 79 |
Vulnerable |
State change |
Intangible |