Super Smash Bros. Melee

Fox (SSBM)/Edge getups (slow)

< Fox (SSBM)
Revision as of 21:14, October 29, 2024 by Mariogeek2 (talk | contribs) (Created article using Yoshi (SSBM)/Edge getups (fast) as a template and data from https://www.angelfire.com/games5/superdoodleman/Fox_frames_11.6.05.txt, https://smashboards.com/threads/smash-melee-ledge-occupancy-frame-data.513409/, & https://www.angelfire.com/games5/superdoodleman/Frames_-_Ledge_Jump_100-999.xls)
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OverviewEdit

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TimingEdit

*All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.
*Characters who ledge jump can fast fall once they reach their jump's apex while they're still stuck in end lag.

Neutral getupEdit

Intangible 1-55
Animation length 59
                                                                                                                     

Jump getupEdit

Intangible 1-19
Jump 20
Soonest fast fall 39
Animation length 51
                                                                                                     

Roll getupEdit

Intangible 1-62
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Vulnerable
  
State change
 
Intangible