Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64, with the vision of expanding upon the original game with new characters, stages, and features while staying true to its core gameplay. All mechanics and original 12 characters are unchanged. This vision also involves having tournaments where the new characters are pitted against the old ones, all the clones being viable against the originals.
Smash Remix features all 12 characters from the original game without any changes. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe) and Link (Australia).
As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in Melee, five from Brawl, two from Ultimate, and three unique to Smash Remix. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
As of version 1.5.0, Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.
All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others like Corneria City (Lylat Cruise) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.
Several stages have special callbacks to their sources in their presentation. On the Mario Kart stages, the Countdown sound effect from Mario Kart 64 will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of Smash Remix, with three new stages taking their place while retaining the layouts of the cut stages:
The Skyloft stage from Super Smash Bros. for Wii U was replaced by Tal Tal Heights from The Legend of Zelda: Link's Awakening in version 1.2.0.
The Battlefield from Ultimate was replaced with an original Battlefield design inspired by the North American commercial for Super Smash Bros. in version 1.5.0.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho) respectively.
Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of Mushroom Kingdom (SSBM). Adds POW block, but no breakable or item blocks)
First Destinationρ (The desk belonging to Master Hand, seen in the opening and ending cutscenes of Super Smash Bros. Remix variants are the Peach's Castle-like stage it becomes in the opening and Showdown)
Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
Cool Cool Mountainδρ (From Super Mario 64. The only stage in the game with slippery platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above)
Dr. Mario (From Dr. Mario. A simple stage with two platforms, taking place in a doctor's office)
Bowser's Stadium (From Super Mario 64. Features the bombs from the original game as hazards)
Goomba Road (From Paper Mario. Inverted Battlefield layout)
Bowser's Keep (From Super Mario RPG. Has platforms that extend and retract from the background)
Pirate Land (From Mario Party 2. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces)
Rainbow Road (From Mario Kart 64. Features a similar travelling stage concept to for Nintendo 3DSRainbow Road, with Chain Comps that can attack players)
Toad's Turnpike (From Mario Kart 64. Layout resembles the "Traffic Jam" stages from Slap City and Nickelodeon All-Star Brawl, with added highway signs as hazards)
Big Boo's Haunt (From Super Mario 64. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides)
Frosty Village (From Diddy Kong Racing. Has a steep step in the middle)
Deku Treeδ (From The Legend of Zelda: Ocarina of Time. Has a wall, hollow tree stump, and small puddle)
Ganon's Tower (From The Legend of Zelda: Ocarina of Time. Kalos-esque layout, but much larger)
Gerudo Valley (From The Legend of Zelda: Ocarina of Time. Different layout than Smash 4 version, being an asymmetrical and inverted Battlefield clone)
Tal Tal Heightsρ (From The Legend of Zelda: Link's Awakening. Uses the layout of the cut Skyloft stage. Remix variant turns main platform to semisoft platform)
Crateriaδ (From Super Metroid. Has a vertically moving platform on the left and hard wall on the right)
Norfairρ (Different layout than Brawl version, with two sloped platforms. Remix variant is Brawl layout)
Mt. Dedede (From Kirby's Dream Land. Different layout than the Mt. Dedede portion of Dream Land GB from for Nintendo 3DS, with a very loose resemblance to Boxing Ring)
New Pork City (Different layout than Brawl version, instead being based on that of the Fire Capital from Rivals of Aether. The entrance of the Empire Porky Building appears in the background)
Osohe Castle (From Mother 3. Has walls to the left and right that extend above the blast zone and a rock in front of the entrance)
Kitchen Island (From Super Mario Land 3: Wario Land. Has a vertically moving platform on each side)
Green Hill Zone (Different layout than Brawl version, instead using the Project M layout)
Casino Night Zone (From Sonic the Hedgehog 2. Has pinball slingshots that damage fighters)
Metallic Madness (From Sonic CD. Has pistons that go up and down to serve as walls and the occasional Poh-Bee enemy that shrinks fighters)
Dracula's Castleρ (Different layout than Ultimate version, resembling Temple. Remix variant is the Reverse Castle from Castlevania: Symphony of the Night, with the same layout but upside down)
Mad Monster Mansion (From Banjo-Kazooie. Has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
Windy (From Conker's Bad Fur Day. Has a wall on the left and a windmill akin to that on Windy Hill Zone to the right)
Planet Clancer (From Mischief Makers. Has a moving platform lower than the stage center that sometimes comes out on both sides of it)
Edo Town (From Mystical Ninja Starring Goemon. Has a wall in the top middle)
Fray's Stageδ (Dream Land reskin, with original theme. Dream Land variant is the same stage at night)
N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the 64DD)
Game Boy Landρ (A stage that transitions, similarly to Dream Land GB, between locations from various Game Boy games: Muda Kingdom from Super Mario Land, Bubbly Clouds from Kirby's Dream Land, Vermilion City from Pokèmon Red/Blue, Course No.02 from Wario Land, and Mabe Village from The Legend of Zelda: Link's Awakening. Remix variant is only the Muda Kingdom section)
Smashketball (Based on NBA Jam. A basketball court with Barrel Cannons at either side, mimicking a common activity with Stage Builder among fans)
Tower of Heaven (From Tower of Heaven. Uses the basic form layout of the crossover stage from Rivals of Aether)
Glacial Riverρ (From Marvel Vs. Capcom 2: New Age of Heroes. Hazards-off Smashville layout with a slope a la Yoshi's Island (Brawl). Remix variant removes slopes)
Rith Essa (From Jet Force Gemini. Has gaps in the middle and walls to the left and right)
Twilight City (From Wave Race 64. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
Melrode (From Quest 64. Uses a layout akin to Merchant Port from Rivals of Aether and Fraymakers)
Grim Reaper's Cavern (From Jack Bros. Based on Mementos with reversed platform placement. Remix variant is Mementos.)
Scuttle Town (From Shantae. Features an asymmetrical platform arrangement and a day-night cycle)
Spawned Fear (From DOOM 64. Has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a Cacodemon that appears and shoots fireballs at the players, which can be attacked and destroyed)
Big Snowman (From Snowboard Kids. Has one high portion and one low portion, with a soft platform ski lift that slowly moves between them)
Stage legality
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display legal or counterpick stages, with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:
While items are disabled in Versus mode by default, 11 new items have been added to the game, the majority of which were introduced in later Smash games.
The Fighting Polygon Team and Metal Mario have been given data they were missing in the original release, such as portraits for 1P Game and victory animations, to prevent crashing.
The pause menu camera's rotation limits have been disabled.
Features that were removed or changed between versions of the game, such as momentum slide and differing directional influence, can be re-enabled through Remix Settings.
Features from later Smash games and other platform fighters, such as air dodging, random tripping, footstools, air dashing and charged smash attacks, can be enabled through Remix Settings
- All-Star Mode - Additional Character Costumes - New options in Vs Mode Character customization: Shield color, custom stock count, frame delay - Other: Song display, random profiles in settings
As detailed in the official Smash Remix Cut Content Overview, many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the Nintendo 64 Vault.
Cut characters
Characters who were only considered and did not have any work done (such as a model or animations) are marked in italics.
With the exception of Clefairy, every character who was intended to be playable in the original Super Smash Bros. appears in Smash Remix.
Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
0.9.2 is themed after Mario Party 2, specifically the main menu.
0.9.3 is themed after Mother 3, specifically the inventory menu.