Online desynchronization Wait those were corrections? Looked more like you just changed the choice of words. Yo'ster (talk) 13:38, August 19, 2024 (EDT)
oh IP talk pages are a thing
well,
- specifying the artificial delay generally included in delay-based netcode
- mentioning the speed of light as a hard limit (since it takes light a frame to travel from NY to LA, and that's just one-way distance with no processing), rather than just being limited by technology "feasible in the current day"
- saying how rollback actually works (resetting+ff'ing the gamestate), moving the incorrect Slippi method (skipping the animation) to its own section
- spelling out the good points of rollback (the old text didn't actually mention any upsides)
- specifying the more problematic results of bad rollback than just teleporting around
184.145.93.15 21:56, August 19, 2024 (EDT)