Super Smash Bros. Brawl

Link (SSBB)/Up special

< Link (SSBB)
Revision as of 23:44, July 27, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} thumb|280px|Hitbox visualization showing Link's grounded up special, [[Spin Attack.]] thumb|280px|Hitbox visualization showing Link's aerial up special, Spin Attack. ==Overview== {{competitive expertise}} ==Hitboxes== ===Grounded=== {{BrawlHitboxTableHeader}} {{HitboxTableTitle|Early hit|49}} {{BrawlHitboxTableRow |bn=29 |id=0 |damage=12% |angle=361 |bk=68 |fkv=0 |ks=72 |sd=0 |r=240...")
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Hitbox visualization showing Link's grounded up special, Spin Attack.
Hitbox visualization showing Link's aerial up special, Spin Attack.

Overview

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Hitboxes

Grounded

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 12% 0   68 72 0 4.0 29 -1.0 -1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 12% 0   68 72 0 3.0 29 4.3 -1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 9% 0   68 72 0 3.0 29 6.6 -1.0 -2.0 1.0x 1.0x 0%               Slash  
Mid hit
0 0 9% 0   55 80 0 4.0 29 -1.0 -1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 9% 0   55 80 0 3.0 29 4.3 -1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 7% 0   55 80 0 3.0 29 6.6 -1.0 -2.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 7% 0   20 80 0 4.0 29 -1.0 -1.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 80 0 3.0 29 4.3 -1.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 5% 0   20 80 0 3.0 29 6.6 -1.0 -2.0 1.0x 1.0x 0%               Slash  

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 90 6.0 29 3.2 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   0 100 100 4.0 0 0.0 7.0 4.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   0 100 50 3.0 0 0.0 13.0 4.0 1.0x 1.0x 0%               Slash  
3 0 4% 0   0 100 78 5.0 23 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   0 100 88 6.0 29 3.2 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 100 4.0 0 0.0 8.0 4.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 50 4.0 0 0.0 14.0 4.0 1.0x 1.0x 0%               Slash  
3 0 2% 0   0 100 78 5.0 23 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 2% 0   0 100 77 6.0 29 3.2 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 100 4.0 0 0.0 9.0 4.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 50 4.0 0 0.0 15.0 4.0 1.0x 1.0x 0%               Slash  
3 0 2% 0   0 100 55 5.0 23 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 4
0 0 2% 0   0 100 60 6.0 29 3.2 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 100 4.0 0 0.0 10.0 4.0 1.0x 1.0x 0%               Slash  
2 0 2% 0   0 100 50 4.0 0 0.0 16.0 4.0 1.0x 1.0x 0%               Slash  
3 0 2% 0   0 100 43 5.0 23 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 5
0 0 4% 0   30 160 0 7.0 29 32.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   30 160 0 4.0 0 0.0 11.0 4.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   30 160 0 4.0 0 0.0 17.0 4.0 1.0x 1.0x 0%               Slash  
3 0 4% 0   30 160 0 6.0 23 3.0 0.0 0.0 1.0x 1.0x 0%               Slash  

Timing

Grounded

Charges between 7-8
Early hit 11-15
Mid hit 16-27
Late hit 28-43
Animation length 82
                                                                                                                                                                   

Aerial

Hitboxes 8-10, 16-18, 22-24, 31-33, 47-51
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change