Super Smash Bros. Melee

Jigglypuff (SSBM)/Up tilt

< Jigglypuff (SSBM)
Revision as of 19:38, July 22, 2024 by Mariogeek2 (talk | contribs) (→‎Overview: Description added)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Jigglypuff's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Jigglypuff does a quick, upwards back kick. Considered one of Jigglypuff's best grounded moves, it has a very high base knockback, able to tumble Fox as low as 9%. This, combined with the nearly-90° knockback angle, makes the move an excellent combo starter at low-to-mid percents.

Against fast-fallers, between 15% and 50%, the opponent will be knocked-down and fall into the ground, leading to a tech-chase. At mid-to-high percents, the move can be strung together multiple times, before being followed up by up air. Against non-fast-fallers, the move can be combo-ed directly into Rest at anything other than the highest percentages or <5%.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 9% 0   40 120 0 3.1248 46 0.0 0.0 0.0             Kick
1 0 9% 0   40 120 0 4.2966 46 2.7342 0.0 0.0             Kick
Late hit
0 0 8% 0   40 120 0 3.1248 46 0.0 0.0 0.0             Kick
1 0 8% 0   40 120 0 3.5154 46 2.7342 0.0 0.0             Kick

TimingEdit

Clean hit 8-9
Late hit 10-14
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change