Super Smash Bros. Ultimate

Isabelle (SSBU)/Up aerial

< Isabelle (SSBU)
Revision as of 04:24, February 17, 2024 by FunkyGrip2000 (talk | contribs) (Added to overview)
Hitbox visualization showing Isabelle's up aerial.

Overview

Overall a fairly generic Up air. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw.

Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup.

Update History

  1.1.0

  •   Up and down aerials have less landing lag (12 frames → 9).

  8.0.0

  •   Up aerial has more base knockback (30 → 40).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 100 0   6.5 top 0.0 20.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 40 100 0   4.5 top 0.0 18.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-31
Ending autocancel 39-
Interruptible 43
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Interruptible 10
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible