Super Smash Bros. Brawl

Lucas (SSBB)/Up smash

< Lucas (SSBB)
Revision as of 07:49, December 15, 2023 by Lilchops20 (talk | contribs) (→‎Overview: info about Lucas’s up smash)

Overview

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An extreme attack where Lucas brings his arms together and brings his head down only to erupt and violently release his arms and brings his head up for an attack known as PK Love. The attack varies in damage; it has a 2% hitbox for the launch and the late hit can deal anywhere from 12-18%, with the clean hit dealing 19%. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen used competitively because of said risk but it has a quite disjointed hitbox and a great sliding DACUS, making it great for catching a enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage, but KO’s the slightly the same without the launch) lets it KO as early as 60% on most of the cast(excluding some of the heavyweights, where they would be K0’d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur’s.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Launcher hit
0 0 2% 0   0 90 110 6.0 0 0.0 5.0 -8.0 1.0x 1.0x 0%               Magic zap  
1 0 2% 0   0 90 110 6.0 0 0.0 5.0 8.0 1.0x 1.0x 0%               Magic zap  
Earliest hit
0 0 19% 0   50 85 0 14.0 0 0.0 10.0 0.0 1.0x 1.0x 0%               Magic zap  
Early hit
1 0 18% 0   45 85 0 13.0 0 0.0 16.0 0.0 1.0x 1.0x 0%               Magic zap  
Mid hit
2 0 16% 0   40 85 0 12.0 0 0.0 23.0 0.0 1.0x 1.0x 0%               Magic zap  
Late hit
3 0 14% 0   35 85 0 10.0 0 0.0 30.0 0.0 1.0x 1.0x 0%               Magic zap  
Latest hit
0 0 12% 0   30 90 0 10.0 0 0.0 38.0 0.0 1.0x 1.0x 0%               Magic zap  

Timing

Charges between 4-5
Invincibility 1-4
Intangibility (head and arms) 15-29
Launcher hit 28
Earliest hit 30-32
Early hit 33-37
Mid hit 38-42
Late hit 43-47
Latest hit 48-52
Animation length 98
                                                                                                                                                                                                   
                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Intangible
 
Interruptible