Super Smash Bros. Ultimate

Mario (SSBU)/Up throw

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Mario up throw hurtbox visualization
MarioUThrowSSBU.gif

OverviewEdit

An upwards throw, generally used as a combo tool. Reminiscent of an upwards cap throw in Super Mario Odyssey.

Ally comboEdit

The Ally combo, named after the Canadian Mario player Ally, is a simple and effective combo after performing Mario's up throw.

It is performed by doing an up throw into a full-hop down aerial. The player can then follow up with any of Mario's other aerials, typically forward aerial for optimal damage or up aerial for coverage and extended advantage situations. Up aerial is predominantly used as a finisher in most cases due to forward aerial not being true with certain DI. Down aerial is a true combo and is good for dealing damage.

Compared to its Smash 4 incarnation, it's far more powerful, with down aerial's last hit coming out 4 frames earlier and overall dealing more damage, thus making it a true combo. Additionally, the universal 3-frame jumpsquat makes the combo slightly easier to perform.

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 7.0%   Forward 70 72 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-18
Throw Release 18
Interruptible 40
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible