Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Neutral attack/Hit 1

< Wii Fit Trainer (SSBU)‎ | Neutral attack
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Hitbox visualization showing Wii Fit Trainer's jab 1.

OverviewEdit

Wii Fit Trainer performs a Sideways Leg Lift, striking with both her arm and leg. It is her fastest grounded attack at frame 4, but has a fair amount of endlag and is quite unsafe on shield. The arm hit in front of Wii Fit Trainer leads into the second hit of her jab combo, and can jablock most opponents, although the attack may miss characters who have a very low prone animation. The attack's jablocking capabilities were improved in update 3.1.0, as the move can now also pull the opponent towards Wii Fit Trainer as it locks them, giving her more viable followup options. The arm hit of jab 1 also has above average vertical range, with a disjointed hitbox below Wii Fit Trainer's outstretched arm that was greatly lowered in the transition from Smash 4 to Ultimate to counteract the move's extreme susceptibility to low profiling and short characters in general. Unlike the arm hit, the leg hit behind Wii Fit Trainer acts as a standalone move, sending the opponent a short distance away at a low angle. Because of this, the back hit of jab 1 can be used to set up tech chases or even jablock scenarios. Overall, jab 1 has low horizontal range, but its unique ability to cover both the area directly in front of and behind Wii Fit Trainer as well as the move's relative speed makes it a strong anti-crossup tool and "get-off-me" option.

Update HistoryEdit

  3.1.0

  •   Neutral attack 1 has two new hitboxes which pull the opponent in, allowing the move to connect into neutral attack 2 more reliably.

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 2, 4, 6, and 7 hitboxes, but they apply to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Clean hit
0 0 0 2.0% 0   Forward 20 25 0   2.5 top 0.0 12.5 4.0 1.5× 1.0× 0%               Punch   All All             +4 frames
1 0 0 2.0% 0   Forward 20 25 0   2.5 top 0.0 12.5 4.0 1.5× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 15 25 0   2.5 top 0.0 13.2 7.8 1.5× 1.0× 0%               Punch   Fighter only All             +4 frames
3 0 0 2.0% 0   Forward 15 25 0   2.5 top 0.0 13.2 7.8 1.5× 1.0× 0%               Punch   Fighter only All            
4 0 0 2.0% 0   Forward 15 25 0   2.5 top 0.0 13.2 7.8 1.5× 1.0× 0%               Punch   All All             +4 frames
5 0 0 2.0% 0   Backward 40 130 0   2.5 footr 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Late hit
0 0 0 2.0% 0   Forward 20 25 0   2.5 top 0.0 12.5 4.0 1.5× 1.0× 0%               Punch   All All             +4 frames
1 0 0 2.0% 0   Forward 20 25 0   2.5 top 0.0 12.5 4.0 1.5× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 15 25 0   2.5 top 0.0 13.2 7.8 1.5× 1.0× 0%               Punch   Fighter only All             +4 frames
3 0 0 2.0% 0   Forward 15 25 0   2.5 top 0.0 13.2 7.8 1.5× 1.0× 0%               Punch   Fighter only All            
4 0 0 2.0% 0   Forward 15 25 0   2.5 top 0.0 13.2 7.8 1.5× 1.0× 0%               Punch   All All             +4 frames
5 0 0 2.0% 0   Backward 40 130 0   2.5 footr 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
6 0 0 2.0% 0   Forward 20 30 0   4.5 top 0.0 7.0 5.0 1.5× 1.0× 0%               Punch   Fighter only All             +4 frames
7 0 0 2.0% 0   Forward 20 30 0   4.5 top 0.0 7.0 5.0 1.5× 1.0× 0%               Punch   All All             +4 frames

TimingEdit

Clean hit 4
Late hit 5
Continuability window 9-24
Consecutive jab frame 10
Interruptible 26
Animation length 27
                                                     
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • Out of the first hits of all jabs in Ultimate, Wii Fit Trainer's has by far the highest amount of simultaneously active hitboxes, with 8 during the late hit.