Update historyEdit
- Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.
- Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).
HitboxesEdit
TimingEdit
Hits 1-2 | 11, 13 |
---|---|
Hit 3 | 15 |
Interruptible | 24 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
|