Super Smash Bros. Ultimate

Inkling (SSBU)/Up aerial

< Inkling (SSBU)
Revision as of 13:19, August 5, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
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Hitbox visualization showing Inkling's up aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.5% 0   Standard 30 20 0   4.0 kneer -1.0 -0.5 -0.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.5% 0   Standard 15 20 0   3.6 kneer 4.2 -0.5 -0.8 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.5% 0   Standard 15 20 0   2.6 kneer 2.4 -6.0 -1.9 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.5% 0   Standard 30 140 0   4.5 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 30 140 0   4.5 kneel 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hit 1 12-15
Hit 2 17-20
Ending autocancel 40-
Interruptible 44
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 7
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible