Super Smash Bros. Ultimate

Ken (SSBU)/Command input/Command input 1

< Ken (SSBU)‎ | Command input
Revision as of 19:49, August 1, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Ken's first command input, Nata Otoshi Geri, when tapped.
Hitbox visualization showing Ken's first command input, Nata Otoshi Geri, when held.
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OverviewEdit

Ken's first command input move is the Nata Otoshi Geri. It is performed on the ground with a quarter-circle input (→ ↘ ↓) alongside the attack button; by holding the button, the first hit can also be followed up by Inazuma Kick.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Hit 1
0 0 10 5.0% 0   Forward 10 80 0   4.0 top 0.0 13.5 to 8.5 6.5 to 6.0 1.5× 0.5× 0%               Ken Kick   All All             +2 frames
Tapped hit 2
0 0 10 5.0% 0   Forward 40 30 0   3.5 top 0.0 6.0 to 17.8 7.0 to 9.5 1.5× 0.5× 0%               Ken Kick   All All            
Held hit 2 (Inazuma Kick)
0 0 0 12.0% 5.0   Forward 35 80 0   3.0 kneer 6.3 to 2.0 0.0 0.0 1.5× 1.0× 0%               Ken Kick   All All             1.25×

TimingEdit

Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.

Hit 1 12
Inazuma Kick transition 13
Hit 2 (tapped) 15-16
Inazuma Kick (held hit 2) 20-22
Final Smash cancel window (tapped, held) 12-16, 12-22
Interruptible (tapped, held) 29, 52
Animation length (tapped, held) 46, 51
Hitboxes (tapped)                                                                                                       
FS cancel (tapped)                                                                                                       
Hitboxes (held)                                                                                                       
FS cancel (held)                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • Both hits of Nata Otoshi Geri have a rehit rate of 10, but due to their hitbox duration being shorter, it never takes effect.
  • Despite all hits consisting of kicks, their hitboxes are coded as hand-type attacks.